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18th December 2015, 01:18 | #181 | Link |
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Updated for madVR v0.89.18
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23rd December 2015, 01:59 | #182 | Link |
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Thanks for the guide Asmodian
Can I suggest adding that Nvidia 3D Stereoscopic vision isnt compatible with madVR. This isnt just packed frames like you mention. madVR needs 3D vision disabled in the nvidia control panel. Perhaps also stating what are the default settings for them all. Like auto FSE is default. Thanks |
23rd December 2015, 23:22 | #184 | Link |
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I am happy to answer questions for recommended options but I cannot put them in the guide without a lot of discussion of specific hardware.
Anything that is definite I do try to add but that is only a few things like do not turn off dithering.
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23rd December 2015, 23:25 | #185 | Link | |
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27th December 2015, 06:46 | #186 | Link | |
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I've read through a lot of pages on the main madvr thread but the thread is really a little too ridiculous to catch up :/ I got some questions regarding the upscaling algorithms and filters: For Luma: The way I read it, NNedi3 and Jinc are still the overall best quality filters. SuperRes got me some additional non-destructive sharpness, especially with SD sources. Is there any harm in doing it 4 times (highest option)? What are the advantages/disadvantages in doing it in LL? For Chroma: I've read a lot of people using Jinc or even NNEDI3 for chroma. Are those people talking anime? Because as far as I know the artifact hiding properties of SoftCubic (I use 80 softness) is desirable for chroma, as too sharp chroma can look unnatural (especially for SD sources, doubling the chroma with NNEDI first looks better though). Is SuperRes for chroma desirable? Afaik chroma for anime/cartoon is a different story and behaves more like Luma. Last edited by SpoCk0nd0pe; 27th December 2015 at 07:06. |
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27th December 2015, 11:54 | #187 | Link |
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For Luma: you are right about Jinc and NNEDI3 in my opinion but comparing Jinc to super-xbr is hard. Important only if you don't have the performance for NNEDI3. Some do like xbr more than NEEDI3 though so best is hard to say for sure. Lanczos is sharper than Jinc too.
SuperRes has diminishing returns with more passes, less benefit for the extra performance hit. As I understand linear light for SuperRes emphasizes erorr in small light details while gamma light emphasizes small dark details. There difference is fairly subtle in my experience. For Chroma: I agree, madshi added SoftCubic for chroma and it was the default at first. A very reasonable choice for filmed content. I also agree that anime is different and sharper chroma scaling is more beneficial. People do like sharp though.
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madVR options explained Last edited by Asmodian; 27th December 2015 at 12:12. |
27th December 2015, 16:34 | #188 | Link | ||
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Thank you for your quick response!
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An SuperRes is mostly a case of more helps more? SuperRes seems to hide some SVP artifacts btw. Especially the halos on panning camera movements and bright background seem less agressive with SuperRes. In what cases is SuperRes harming the image? Are those cases negligible? Quote:
What do you think about SuperRes for chroma upscaling refinement (for film content)? Does it improve the picture without the overly sharp look of Jinc? Do you use it and if yes, what settings do you use? I would bet it is desirable for anime. |
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27th December 2015, 19:37 | #189 | Link |
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Gamma light SuperRes is more correct when the image has been downscaled before in gamma light. But as we usually can't know how the material we feed madVR with has been downscaled, this doesn't really matter.
So, in practice you can say: LL SR is darker, GL brighter. LL SR often makes dark lines fat, that's why GL probably can be considered as better or at least the better default setting. |
30th December 2015, 01:29 | #190 | Link | ||
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I normally use Jinc AR for chroma upscaling except for very low resolution sources when I sometimes use NNEDI3 64. I never use SuperRes for chroma. I also quite like Mitchell-Netravali without AR for chroma upscaling, when testing I tend to pick one or the other depending on the source (and mood? ). SoftCubic is a bit too soft for me unless the source is very low quality. I have never found universal settings for upscaling refinement, my optimal settings are entirely source dependent.
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1st January 2016, 00:10 | #192 | Link |
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The first two posts. It is not really a guide, more of a reference to make it easier to pick your own settings.
MadVR does not lend itself to a complete guide in my opinion. To much is dependent on personal preference, the particular display, the computer's hardware, the content, etc.
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1st January 2016, 05:35 | #194 | Link |
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All you should need is to enable IVTC.
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2nd January 2016, 16:41 | #197 | Link | |
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I do not like overly sharp chroma, even with HD content. SoftCubic 80 is the sweet spot for me personally. But scaling too much with just soft cubic makes the chroma too burred imho, so doing doubling first is nice. Thanks a lot for the input! |
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8th January 2016, 09:44 | #198 | Link | |
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So even if I have enable window overlay set to on, if I have DX11 also set to on, the window overlay is disabled? The UI settings allow both to be on. Since DX11 is required for >8bit output thats the option Im interested in. Is there any general commentary on the DX11 setting in practical use? Testing on Win 10 x64 is showing many presentation glitches if the present frame for each Vysnc is not enabled. This is with my setup being Nvidia GTX 960, UHD 4K display through HDMI 60 FPS. Thanks |
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8th January 2016, 09:54 | #200 | Link | |
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DX11 works well on my system, slightly more responsive than DX9 or overlay with similar performance (I am also using Win10 x64 but with a Nvidia GTX 980 Ti). I also need present frame for each Vsync enabled. Both DX11 and full screen exclusive are required for 10 bit output. Don't forget to change the bit-depth in the display's properties as well. Yes, it does not apply for Windows 8 or 10. Desktop composition cannot be disabled on Windows 8 or 10.
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madVR options explained Last edited by Asmodian; 8th January 2016 at 09:56. |
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