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20th February 2017, 12:04 | #42621 | Link | |
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So maybe a half way point between pixart 3 and the old pixart, if possible? For the sharpness I don't mean a strong sharpness, adaptive sharpness, or anything like that, I just mean a basic sharpen pass at the end to clear up the picture a bit without the need for further sharpening. In fact, the type of sharpening I'm referring to isn't an option under the post-process sharpen methods. If you open the pixart3 images in Irfanview, available here: http://www.irfanview.com/ and select image from the menu and sharpen, then pixart3 is the best out of all of them. Like I said it is only a subtle sharpen, but makes a massive difference. It is so effective that for the potatoes it actually makes pixart3 better than NGU. With the sharpen, the only image that looks a bit better is the outdoor kitchen scene with the old pixart, with the barbecue aliasing. So it doesn't need a adaptive sharpen, edge sharpen or anything like that, just subtle sharpening using the most basic filters as a final pass, and if that can be done Pixart3 would be a real and clear winner. |
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20th February 2017, 13:26 | #42622 | Link |
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I still prefer NNEDI3 64 neurons or higher for the sole reason that NNEDI3 is sharpening more lines within the image and the lines are darker. NGU newpix 2/3 thins lines a touch more but it's not sharper on the suzumiya image (representative of low res anime content) and NNEDI3 128 and 256 are even sharper still and are superior (and IMO probably impossible to beat) on this image. If NGU newpix 3 picked up on stuff other than just thick lines it probably would be a win. But I see a big difference still between NNEDI3 256 and NGU newpix 3. Sure the performance requirement for NNEDI3 is high but like I said, I think in order to topple NNEDI3 you need to rework the core of NGU.. for some NGU is good enough, and yes NGU newpix in some areas works better than NNEDI3 as you pointed out to huhn but it's not quite there for me., but nice improvement none the less..
Last edited by ryrynz; 20th February 2017 at 13:30. |
20th February 2017, 15:36 | #42623 | Link | ||
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http://screenshotcomparison.com/comparison/201202 I've marked places where I could see a difference at 100% view. I've marked the differences in the NNEDI3 image. Red circles are where NGU pixart 3 looks better to me. Green circles is where NNEDI3 looks better to me. Gray circles are where I could see a difference but couldn't say which one was better. This comparison is with NNEDI3-256, btw. You must be disagreeing with my judgement here? Did I miss to find some circles? And which circles do you disagree with? But where!?!? I don't see NNEDI3 picking up anything NGU pixart 3 doesn't. And IMHO NGU pixart 3 looks better on the suzumiya image. But I'm willing to change my mind, if you can point me to where you see NNEDI3 win with a big difference? |
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20th February 2017, 15:52 | #42624 | Link | |
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Pixart beats NNEDI3 on most of your pictures, I'll try to test on some Anime your test build to see if that's still the case on my sources.
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20th February 2017, 15:59 | #42625 | Link |
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If pixart2 is between pixart 3 and old, then pixart3 is the winner, however a sharpen pass will help tremendously. I believe the sharpen of irfanview is really basic, like sharpen in avisynth where it sharpens the whole image without using edge detection etc. The nature of the picture with pixart3 lends itself to responding really well to it. Surely a clarifying pass with a basic sharpen like that would be okay to do?
Seems the only complaint with pixart is the sharpness, and a basic sharpen like in Irfanview fixes that. What do others think? |
20th February 2017, 16:18 | #42626 | Link | |
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I reproduced your problem and by adding p50 solved it. EDIT:So your resolution is 3840x2160?Then try : 3840x2160p24, 3840x2160p25, 3840x2160p29, 3840x2160p30, 3840x2160p50 or 2160p24, 2160p25, 2160p29, 2160p30, 2160p50 Last edited by Damien147; 20th February 2017 at 18:25. |
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20th February 2017, 16:37 | #42627 | Link |
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DXVA deintrelasing with image upscaler other than dxva not working properly?
This is it, my first post.
First, I had so much fun trying to understand all the MADVR setting even if my wife just doesn't understand why!!! I'm reading many posts for a while and it's really great to see how smart people could be. Well, enough a**-kissing. Still, I'm having some questions that I wasn't able to figure out. I'm using MediaCenter with Intel NUC. Mainly, I'm upscaling DVD to 1080p as my gpu/cpu is not able to step directly to 4k with double frame rate produced by DXVA deintrelacing. The TV has a correct upscaler and do the rest. It's kind of a two times upscaling process. Don't know or not if I should avoid this. Anyway, my question is about color space. If I'm using film mode, the color space seems to work fine for all the image upsacler available (dxva, jinc, spline, etc...). In video mode, color space is fine only if I'm using DXVA. As soon, as I'm changing to software upscaler, the color space seems to get compressed between 16-235 even though everything is set to 0-255(gpu, madvr, tv). Is this a bug or I'm missing something? I have an old DVD movie in 4:3 native but shooted in 16:9. The black bar in the movie are totally black in film mode but grey in video mode if using dxva deinterlacer without dxva image upscaler. To resume, color space seems wrong if I'm using deinterlacing with CPU image upscaler. Second question is about IVTC. How does a dvd player or a blu-ray will play a film telecined to 29.97? Will it deintrelace like video mode and play it at 29.97p or it will use kind of ITVC to play it back at 24fps (probably not as tv must accept this refresh rate)? I'm having a DVD that will play ok in video mode but with some jitter on some sequences. It will not jitter on film mode. However, with my hardware blu-ray player, it is also playing fine... Could the jitter in video mode related to some clock deviation that are not present in film mode and totally inexistant on hardware player? I'm not using reclock or videoclock. Smooth motion is also not used for this DVD. Sorry about the bad english Last edited by wasper; 20th February 2017 at 16:41. |
20th February 2017, 19:35 | #42628 | Link | |
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That actually sounds very interesting, I'd really like to see how that turns out since in my experience regular NGU had the most visible issues when quadrupling. |
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20th February 2017, 22:15 | #42630 | Link | ||||
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a soft telecine DVD and a proper player can IVTC the signal easily. Quote:
hard to say. |
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21st February 2017, 02:22 | #42631 | Link |
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Madshi,
We welcome innovation on image fidelity. I have been an avid Nnedi3 user. I watch a lot of HD sources. So for, nothing beats Nnedi3 64 chroma upscaling. Comparing it to NGU, all variants, Nnedi3 still sharper, finer and depthful. Image may appear a little bit smaller because of finer lines. It is more natural and faithful to the original. I think what NGU lacks at the moment is depth. Maybe we can achieve this by making the lines finer
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21st February 2017, 04:15 | #42632 | Link |
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I like pixart 3.
I also tried pixart 3 with luma sharpen in upscaling refinement, and think it looks pretty good. Gives added sharpness without the nasty artifacts that regular NGU produces with low quality sources, and does better than using luma sharpen with nnedi3. Maybe those who wanted a sharpness slider on ngu pixart can use this as an alternative. |
21st February 2017, 05:28 | #42633 | Link |
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From what I can find, the sharpen as used in Irfanview applies unsharp sharpening to the image. Unsharp sharpenining is also available from the effects list (ctrl + E). Unsharp sharpening to 1 (weak) produces nice results on all the pixart3 images. Using limitedsharpen or adaptivesharpen won't be as 'good' for this blurring because they operate on different principles. For those that don't know what unsharp is, google it . If looking at images just keep in mind the strength of the filter they used, I'm suggesting it should be used with a weak setting.
Since the upscaling amount is a fixed amount (2x or 4x), having it built in with a fixed value wouldn't be a bad thing as the strength of the unsharp filter required would always remain the same. The purpose of this sharpen would not be to actively sharpen the image, it would be just to remove the softness introduced by the upscaling. Pixart3 is preferred over the original pixart because it may be fractionally clearer, but like in the case of the outdoor barbecue handle it has bad aliasing. That type of aliasing isn't noticeable in the other pics, but I can think of many scenarios where the aliasing would be noticeable. For example, maybe car racing? The old pixart was far better with antialiasing. Now once unsharp (weak) is used, the old pixart is the winner because it is sharper and clearer than the others without the aliasing! So my new choice, which wasn't an option is pixartold in all cases, with a weak unsharp filter. Last edited by burfadel; 21st February 2017 at 05:44. |
21st February 2017, 07:25 | #42634 | Link |
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Should 704x480 upscaled to 1920x1200 when using NGU, show the following? NGU very high > NGU High < SSIM1D100 AR? Just wondering why there's downscaling if its supposed to be doubling.. I've reset madVR to defaults. Is the OSD correct?
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21st February 2017, 07:37 | #42635 | Link |
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Its quadrupling (or doubling twice) and then scaling down to target, seems perfectly normal to me.
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21st February 2017, 07:44 | #42636 | Link |
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Ah so it's all baked into the presets. Anything medium and above is actually quadrupling..
Madshi, when looking at the doubled images of Suzumiya it's near impossible to spot any differences between them and Beyond Compare also backs this up with very little changes so I won't refer to those examples. What I see on my own screen is quite different, what screen res do you use? Here's another comparison below. This one is from the anime Full Metal Panic! and shows the levels of sharpness difference between NNEDI3 256 and NGU newpix3, screencapped at 1920x1200 It doesn't really show much else with with regards to handling aliasing or blurry lines etc but you'll see all the lines here are much more in focus, especially the eyes and the radio, knobs etc. with no detriment to the image quality that sharpening afterwards would usually add in the form of haloing. This is what I see consistently when comparing the two. I've also noticed that using screenshotcomparison doesn't seem to show the exact level of change visible when viewing fullscreen.. so would recommend the ol' F11 on it. In this case after using sharpen edges refinement of 1.5 after upscale gives a somewhat similar image, but even after that NNEDI3 is still sharper in other background areas. Even at 2.0 the background lines are still sharper using NNEDI3 256 and unfortunately sharpen edges is now oversharpening some lines now which doesn't make it a worthwhile alternative choice to NNEDI3 for anime IMO. With the aliased anime examples I still prefer NNEDI3 overall, strangely NGU newpix 3 is sharper here but it's kinda to the detriment of the image, with it looking overall too sharp, especially around the mouth and glasses predominately. Last edited by ryrynz; 21st February 2017 at 08:40. |
21st February 2017, 08:43 | #42638 | Link | |
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http://www.filedropper.com/theguyikindalikeisasergeant Use the first frame for comparison. Last edited by ryrynz; 21st February 2017 at 09:17. |
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21st February 2017, 09:38 | #42639 | Link |
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So I have a really strange problem that only occurs when playing 4k-material: My GTX 1080 doesn't clock up to its normal reference clock speed off around 1700 MHz, but stays at 800 MHz. This makes playback off 4K stuttery. When I playback 1080p upscaled to 4K the clock speed go up to 1700 MHz, as they should. I can't get my head around what's causing this :S
Does anyone know how to force clock speed on the Geforce 10x0-series? |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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