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Old 17th July 2015, 05:15   #21  |  Link
KhR0N1K
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thanks for the experimentals man. i check back here everyday to see if there is improvements . it is great already however lol.

Edit: the new experimental actually does look better btw. lol. amazing.

Last edited by KhR0N1K; 17th July 2015 at 17:38. Reason: update
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Old 18th July 2015, 20:25   #22  |  Link
aufkrawall
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Thanks for your efforts, bacondither. AdaptiveSharpen really looks fantastic post-resize with NNEDI3.
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Old 24th July 2015, 22:29   #23  |  Link
burfadel
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Love this sharpening filter, it works wonders . I'm using the experimental version. For anyone deciding to try it out, check back occasionally to the first post, as there may be a new experimental version.
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Old 29th July 2015, 21:30   #24  |  Link
KhR0N1K
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Originally Posted by burfadel View Post
Love this sharpening filter, it works wonders . I'm using the experimental version. For anyone deciding to try it out, check back occasionally to the first post, as there may be a new experimental version.
exactly i check back every day lol
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Old 11th August 2015, 11:24   #25  |  Link
burfadel
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I wonder if after a bit more tweaking whether it is found to be suitable to be added to MPDN as a sharpening option?
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Old 11th August 2015, 14:19   #26  |  Link
aufkrawall
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You can already use it as a render script image processor and with conditionals, you can exactly define when to use it or not.
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Old 11th August 2015, 15:48   #27  |  Link
burfadel
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I know, just thought it would be easier for people to set up and be aware of
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Old 11th August 2015, 16:29   #28  |  Link
aufkrawall
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Yeah, true.
But dunno if this has priority, as SweetFX with Lumasharpen is already bundled with render scripts, but has to be used with image processor though.
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Old 21st August 2015, 16:40   #29  |  Link
bacondither
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New version released! The previously experimental two pass version is now the stable one.

The experimental version section is removed and replaced with a old versions section.

Now i'm off out in the nice weather!
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Old 21st August 2015, 20:01   #30  |  Link
burfadel
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Nice! I notice there is a very slight difference in the formula of the second pass between the 28 July version and the latest. Just thought I'd mention that since people may assume that you meant the 28 July version is the same when you said 'The previously experimental two pass version is now the stable one.'

Thanks, it works wonderfully!
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Old 22nd August 2015, 07:29   #31  |  Link
KhR0N1K
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Quote:
Originally Posted by bacondither View Post
New version released! The previously experimental two pass version is now the stable one.

The experimental version section is removed and replaced with a old versions section.

Now i'm off out in the nice weather!
awesome man looks and works great thanks for all your hard work.
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Old 22nd August 2015, 07:51   #32  |  Link
lanzorg
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I'm working on improving it now, perhaps in the future i will write a glsl version of it.
That would be really wonderful!
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Old 23rd August 2015, 06:58   #33  |  Link
foozoor
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That would be really wonderful!
I hope he will hear our vow and that he will realise it.
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Old 14th September 2015, 19:21   #34  |  Link
burfadel
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Wow, missed there is a new September test build!

Thanks !
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Old 23rd September 2015, 04:58   #35  |  Link
burfadel
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Thanks, as always !
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Old 23rd September 2015, 19:31   #36  |  Link
bacondither
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New version 2015-09-23 released.

Tried optimizing some, it went faster for AMDs old VLIW gpus but slower for newer GCN. So that did not make it to this version.

The bilateral blur from the experimental version did better sometimes and worse other times. But the difference was so minimal and it was slower. So it's not included now.
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Old 23rd September 2015, 19:38   #37  |  Link
aufkrawall
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Thanks for letting us know, interesting to read.
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Old 23rd September 2015, 20:00   #38  |  Link
madshi
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@bacondither, can you double check AdaptiveSharpen with this test image?

http://madshi.net/FineSharpTest3.png

Last time I checked, AdaptiveSharpen makes this image brighter. Which is what most sharpeners do, so it's not surprising. But ideally, that should not happen. Maybe you can work on that? E.g. by using linear light in some parts of your algorithm? Or maybe by running a second pass which "repairs" modified brightness?

Thanks!
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Old 24th September 2015, 15:50   #39  |  Link
KhR0N1K
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great work and progress bacon looking great and loving the constant upgrades
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Old 29th September 2015, 17:09   #40  |  Link
aufkrawall
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Quote:
Originally Posted by madshi View Post
@bacondither, can you double check AdaptiveSharpen with this test image?

http://madshi.net/FineSharpTest3.png

Last time I checked, AdaptiveSharpen makes this image brighter.
Yes, that's still the case with the current version. Would be great if this could be improved.
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