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10th February 2014, 13:08 | #2001 | Link |
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Look at 1:06:14. Soon after, you'll see the monster that appears in the fire. The bottom of the image is bad, then the whole image becomes bad. There are 6 bad frames in total.
First bad image in the sequence (Only the bottom part is bad): Last bad image:
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10th February 2014, 14:08 | #2002 | Link | |
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The process is slow because Intel Decoder uses only one thread to decode. The possible optimization is using a hardware accelerated version of Intel Media SDK library (libmfxhw64.dll, notice not "sw", but "hw"). But that version depends on other files, so I need to investigate this first. With this library installed, to enable hardware acceleration simply add "-hw" option to intel_params, like this: intel_params = "-hw -d3d" Last edited by slavanap; 10th February 2014 at 14:55. |
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10th February 2014, 15:00 | #2003 | Link |
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Pacific Rim is just slow. Even with hardware decoding my current x264 settings run it at around 15fps, where I'm normally seeing low to mid 20s.
There's also a second section to check if you want certainty, Frencher: just after 1:12:40 a Kaiju (monster) thumps a Jaeger (robot) on the head and the scene messes up similarly to the one R0lz mentioned. |
10th February 2014, 15:56 | #2004 | Link | |
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One of the supported configuration is Haswell CPU i7 4770K with integrated GPU HD 4600 use by videofan3d.
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 10th February 2014 at 15:59. |
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10th February 2014, 16:11 | #2006 | Link |
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Not sure if it helps, but about a week back I used frimsource.dll and was able to get 10 fps. However I was encoding to 3D Blu-ray so they were two instance. Also I was using preset quality over speed, which may have influence on speed.
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10th February 2014, 17:54 | #2007 | Link | ||
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sef,
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HWK, Quote:
http://rghost.ru/52338125 create "C:\Program Files (x86)\Intel\Media SDK\" folder, copy libmfxhw64.dll file there and import install.reg to the registry. Be sure to run *.reg file from explorer to be sured that values will add to x64 registry section. Then, try to use "-hw -d3d" options. My fps increased from 2.4 to 3.2 at Intel Core i5-2430M @ 2.4GHz Last edited by slavanap; 10th February 2014 at 18:06. |
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10th February 2014, 19:24 | #2009 | Link | |
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10th February 2014, 23:48 | #2010 | Link | |
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All hardware acceleration crash on my computer (-hw -d3d11 tested) I will do more tests when I have a little time With DirectShowMVCSource.dll And pacific Rim Code:
F:\MVCPlayer\MVCtoAVI.exe>"F:\MVCPlayer\MVCtoAVI.exe\Tools\x264\x264_x86.exe" "F:\MVC Player\MVCtoAVI.exe\Preview.avs" --profile high --pass 1 --bitrate 8192 --preset veryslow --level 4.0 --sar 1:1 -o "H:\Decodeurs MVC\ssifSource4.1\00098.mpls.mkv" avs [info]: 1920x1080p 1:1 @ 24000/1001 fps (cfr) x264 [info]: using SAR=1/1 x264 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX x264 [info]: profile Main, level 4.0 [4.3%] 8077/188858 frames, 29.75 fps, 8082.45 kb/s, eta 1:41:17
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2013-11-29 MVC Player Free v0.0.2.6 BD & 3D BD's Player, Demuxer v0.0.0.8b, Recoder. Tutorial Demo for MVC Player Free: Trailer 3D 3DBD's Free - v0.0.0.0005.exe Old Programing free for all. Last edited by frencher; 10th February 2014 at 23:58. |
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10th February 2014, 23:53 | #2011 | Link |
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Quote:
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2013-11-29 MVC Player Free v0.0.2.6 BD & 3D BD's Player, Demuxer v0.0.0.8b, Recoder. Tutorial Demo for MVC Player Free: Trailer 3D 3DBD's Free - v0.0.0.0005.exe Old Programing free for all. |
11th February 2014, 00:01 | #2013 | Link | |
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Pacific Rim with DirectShowMVCSource.dll And SSIFSource 4.1 no problem here Broken source, Any DVD or DVDFab
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2013-11-29 MVC Player Free v0.0.2.6 BD & 3D BD's Player, Demuxer v0.0.0.8b, Recoder. Tutorial Demo for MVC Player Free: Trailer 3D 3DBD's Free - v0.0.0.0005.exe Old Programing free for all. Last edited by frencher; 11th February 2014 at 00:04. |
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11th February 2014, 09:39 | #2015 | Link |
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It's a bad disk series. Confirmed by 3 sources, including me.
I know that some ISOs downloaded from the net cannot be used to test, because they can be bad rips. But with Pacific Rim, there are too many reports of the same problem to be an hazard. Also, when you demux a bad rip of a BD, the demuxer issues several warnings. (It's at least the case with eac3to; I'm not sure for tsMuxeR.) I have tried to demux Pacific Rim with tsMuxeR and eac3to and there was no warning. Last evidence: The same disc (or ISO) can be processed correctly with all AVC or MVC decoders not based on the Intel Media library.
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11th February 2014, 11:36 | #2016 | Link | |
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I think of a decryption problem here remains my opinion because a disc is first and foremost a master.
If master is damaged, eac3to must return a stream error to demux that does not seem to be the case. On the other movies we have this problem: Avatar (which decryption is only partial at the beginning) Journey to the Center of the Earth Legend of the Guardians: The Owls of Ga'Hoole Quote:
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2013-11-29 MVC Player Free v0.0.2.6 BD & 3D BD's Player, Demuxer v0.0.0.8b, Recoder. Tutorial Demo for MVC Player Free: Trailer 3D 3DBD's Free - v0.0.0.0005.exe Old Programing free for all. |
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11th February 2014, 12:17 | #2017 | Link | |
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AFAIK, I did Avatar without problem, but I may have missed a bad frame somewhere.
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11th February 2014, 13:31 | #2018 | Link | |
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DirectShowMVCSource is based on CoreAVC (CoreMVC) -- So Decoding without problem is not something strange. DGMVCSource, FrimSource & MVCSource all give messy screens in other systems, if SSIFSource 4.1 don't, maybe trying out those 3 on your system could give an answer. Source difference could be another cause -- US/EU/CEE/... versions may not have identical Video/Audio streams. |
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11th February 2014, 14:09 | #2019 | Link |
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Legend of the Guardians: The Owls of Ga'Hoole 00:05:41 when the father asks the sheet on the head (quand le père pose la feuille sur le tête)
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2013-11-29 MVC Player Free v0.0.2.6 BD & 3D BD's Player, Demuxer v0.0.0.8b, Recoder. Tutorial Demo for MVC Player Free: Trailer 3D 3DBD's Free - v0.0.0.0005.exe Old Programing free for all. |
11th February 2014, 14:35 | #2020 | Link |
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I will try to encode Pacific Rim with ssifsource4 when my current encoding will be finished. (I'm currently testing another problem, reported by someone, with Monsters vs Aliens in 2-pass mode, where the number of frames is different during the second pass. It's a long test encode, and so far, I think there is no real problem...)
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