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23rd February 2022, 04:45 | #62 | Link |
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perfect,
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23rd February 2022, 19:50 | #64 | Link | |
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23rd February 2022, 20:35 | #65 | Link |
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v1.0.7
- Added VFR to CFR support to CDecimateNew. - Fixed VFR file grammar. - Added mode parameter to CTelecineNew. (mode=1 is ex_vinverse). For the CFR clip: https://www.mediafire.com/file/glpca...toCFR.mkv/file Code:
CDecimateNew(error=false,iClip=iClip3(0)) |
23rd February 2022, 21:34 | #66 | Link | |
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thanks for the new update, this is a good idea for peoples who don't want vfr
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and as update for this case https://forum.doom9.org/showthread.p...70#post1964470 nt=0 make some frames with only move mouth have interlaced combs
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23rd February 2022, 22:19 | #67 | Link | ||
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EDIT: I get a 100fps drop using mode=1, shouldn't it be faster? How is going for you? Last edited by Ceppo; 23rd February 2022 at 22:23. |
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23rd February 2022, 23:20 | #68 | Link |
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not always since the dll may has asm code, anyway the point of ex_vinverse is the HBD and quality in general
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24th February 2022, 07:57 | #69 | Link |
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v1.0.8
- Added mode=2 and mode2thr paramater in CTelecineNew. - Fixed CTelecineNew(bob=true,inputTxt=true) bug. - Minor speed up for mode=0/1. From 250 fps to 280fps. Example of mode=2 for moire effect. https://www.mediafire.com/file/vc6gk...mode2.mkv/file Code:
#CFieldSofter() #CTelecineNew(mode=2,write=true) CTelecineNew(inputTxt=true) CDecimateNew() |
26th February 2022, 22:08 | #73 | Link | |
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what does "CInterpolate" actually do? Is this some sort of something like SVP? If so, can you provide a sample avs file how to use it exactly? |
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26th February 2022, 22:14 | #74 | Link | |
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26th February 2022, 22:19 | #75 | Link | |
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26th February 2022, 22:32 | #76 | Link | |
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Try: Code:
src = last super = MSuper() backvec = MAnalyse(super,blksize=64,overlap=32,lambda=1000*64,isb=true,delta=1) iClip = MCompensate(super,backvec,time=50) CInterpolate(iClip=iClip) last |
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26th February 2022, 23:57 | #77 | Link |
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real.finder:
I was thinking maybe CDegrain can be used to replace TemporalSoften in QTGMC, something like : Code:
CDegrain(3,10,240,dClip=ex_reduceFlicker(3,true)) |
27th February 2022, 00:18 | #78 | Link | |
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edit: anyway after I see https://forum.doom9.org/showthread.php?t=183874 I am thinking about make sanimebob2 using your code and some others, so maybe I will add this to stgmc as an option to be used in sanimebob2
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27th February 2022, 01:05 | #79 | Link | ||
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EDIT: Also can you link me the post with your filters? I can't find them. Last edited by Ceppo; 27th February 2022 at 01:18. |
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27th February 2022, 01:34 | #80 | Link | |
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I tried it on a live 60 fps video source and it made the video smoother in my opinion (motion interpolation). Is that the point of the filter? Can you show me an example with the other parameters to adjust for more interpolation/smoothness? |
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