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Old 18th August 2007, 10:12   #61  |  Link
wyrd
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Thanks clsid.
I've mirrored your build too.(very belatedly...)
http://tirnanog.fate.jp/mirror/Misc%...c_20070810.rar
Regards

Last edited by wyrd; 20th August 2007 at 08:03.
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Old 18th August 2007, 18:10   #62  |  Link
Delerue
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Can anyone play this video using MPC internal MPEG1 decoder without stutter? The first stutter occurs at 0:10/0:11. I can't, even with FFDShow (neither libavcodec nor libmpeg2).

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Old 19th August 2007, 10:31   #63  |  Link
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Is it possible to use clsid patches on mpc hc or can I? by using vc2005? Was hoping clsid could do his update to casimir mpc hc since I do not know how to. Thks.
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Old 22nd August 2007, 15:31   #64  |  Link
delude101
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Hey

First i want to say thanks for all your efforts.

I just have one little thing to report, the shader selections don't get saved. I use 16-235 to 0-255 filter, but i have to reselect it every time i launch MPC... small annoyance.
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Old 22nd August 2007, 15:42   #65  |  Link
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I have seeking issues in XP+.net 3.0 with EVR. Any time I try to seek when outputting either EVR mode the player locks. Is there a fix for this?
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Old 22nd August 2007, 15:47   #66  |  Link
Sharktooth
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XP has no EVR... so... what are you trying to do?
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Old 22nd August 2007, 16:07   #67  |  Link
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@Sharktooth
XP has EVR if you install dotNET v3.0, and is listed in casimir's mpc builds under output.
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Old 22nd August 2007, 16:44   #68  |  Link
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And it works just fine until I try to seek :P
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Old 22nd August 2007, 17:34   #69  |  Link
clsid
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This thread is not about Casimir's mod

My build has no support for EVR.
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Old 22nd August 2007, 22:39   #70  |  Link
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Is EVR better than Haali? VMR9 is used to get hw decoding acceleration with the proper filters but i don't think you can get HW acceleration with EVR in XP, so why use it? unless your graphics card does not have shader model 2.

@Demi9OD
Works fine here. try this tread maybe casimir can help you.
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Last edited by Kado; 22nd August 2007 at 22:52.
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Old 23rd August 2007, 21:52   #71  |  Link
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Sorry, my bad (however EVR in .net 3 makes me laugh... damn M$...).
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Old 24th August 2007, 01:09   #72  |  Link
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Quote:
Originally Posted by Sharktooth View Post
Sorry, my bad (however EVR in .net 3 makes me laugh... damn M$...).
I'd hazard a guess that .NET 3 has added some classes related to DirectShow that depend on EVR...

I guess adding EVR was easier than churning out more classes for VMR9 and/or the video overlay just for XP. Now if only .NET 3.5 came with DirectX 10 for Windows XP...

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Old 24th August 2007, 04:46   #73  |  Link
Sharktooth
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uhm... i dont think M$ wants that just because the only reason to install Vista is to get DX10...
however what does EVR have that overlay doesnt (DXVA apart)?

Last edited by Sharktooth; 24th August 2007 at 04:49.
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Old 24th August 2007, 09:25   #74  |  Link
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uhm... i dont think M$ wants that just because the only reason to install Vista is to get DX10...
however what does EVR have that overlay doesnt (DXVA apart)?
Custom presenters and applying pixel shaders to the video comes to mind, not to mention the much tighter timing if you compare both in MPC HC...
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Old 24th August 2007, 13:55   #75  |  Link
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interesting. i made it work with my video card (nvidia GF6600), but unless i get it in fullscreen mode it has a lot of tearing problems AND it's also slower than overlay.
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Old 24th August 2007, 15:26   #76  |  Link
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Quote:
Originally Posted by Sharktooth View Post
interesting. i made it work with my video card (nvidia GF6600), but unless i get it in fullscreen mode it has a lot of tearing problems AND it's also slower than overlay.
Well, I'm talking about MPC with EVR custom presenter and fullscreen D3D mode of course. Compare MPC HC's jitter graph for VMR and EVR...

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Old 24th August 2007, 18:06   #77  |  Link
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A new build is available in the opening post.

Biggest change is a FLV parsing fix. (big thanks to Moitah)

I have also compiled and uploaded a bundle of stand-alone filters.
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Old 24th August 2007, 18:52   #78  |  Link
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Quote:
Originally Posted by clsid View Post
A new build is available in the opening post.

Biggest change is a FLV parsing fix. (big thanks to Moitah)

I have also compiled and uploaded a bundle of stand-alone filters.
Thanks and mirrored

http://mulder.dummwiedeutsch.de/pub/...2007-08-24.zip
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Old 24th August 2007, 18:56   #79  |  Link
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Quote:
Originally Posted by clsid View Post
A new build is available in the opening post.

Biggest change is a FLV parsing fix. (big thanks to Moitah)

I have also compiled and uploaded a bundle of stand-alone filters.
Thanks, will give the FLV parser a try and report back.

Cheers

Taurus

Just tested on a few clips: And what can I say: It Works!
The build in splitter and the external one are doing fine.
Thank you, clsid! And of course Moitah.

Last edited by Taurus; 24th August 2007 at 21:49. Reason: Working solution
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Old 25th August 2007, 07:53   #80  |  Link
wyrd
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Thanks for your new build(specifically filters).
I've mirrored too
http://tirnanog.fate.jp/mirror/Misc%...lsid/20070824/
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