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Old 30th October 2005, 14:19   #61  |  Link
Egh
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Elias: you say we need to beta-test the build. OK, but where to report bugs and glitches?!

e.g. d2v "splitting" didn't work with my .d2v files in 20051025 build at all (dgdecode 1.46b1). How to inform gabest about that? :P
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Old 30th October 2005, 14:26   #62  |  Link
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Quote:
Originally Posted by Egh
Elias: you say we need to beta-test the build. OK, but where to report bugs and glitches?!
Do it in this thread, he reads it for bugreporting (I thought that was what we were doing?). Also, the bugtracker and forum on sf.net for MPC might be even better.

http://sourceforge.net/forum/?group_id=82303

http://sourceforge.net/tracker/?grou...03&atid=565649
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Old 30th October 2005, 15:07   #63  |  Link
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Quote:
Originally Posted by Doom9
Date News
10/30

Media Player Classic is going MP4: Gabest has resumed work on MPC and is currently adding MP4 support to the player, thus offering a "no additional filters and one executable without installation only" solution for MP4 playback.
Just one thing, MPC cannot play mp4v/avc1 inside mp4 without ffdshow. However, if it's just AAC, it ought to work perfect, 'cause MPC has an internal AAC filter. Can somebody run some tests on this matter? I will do a couple of tests myself (been forgetting it all the time since I'm lazy uninstalling ffdshow). Also, try some MPEG-1/2 (VCD/SVCD) and mp1/mp2/mp3 inside mp4 etc, which MPC also should play fine. Of course, without any external filters like ffdshow.
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Old 30th October 2005, 16:46   #64  |  Link
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Would be sensible idea to test MP4 splitting with Nero Decoder as well. I may test some high-profile avc in mp4 files produced by Nero Recode.
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Old 30th October 2005, 16:52   #65  |  Link
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Quote:
Originally Posted by Elias
However, if it's just AAC, it ought to work perfect, 'cause MPC has an internal AAC filter. Can somebody run some tests on this matter?
Did a quick test and these play:
(MPEG-2 AAC).mp4
(MPEG-4 AAC).mp4
(HE-AAC).mp4
(HE-AAC PS).mp4
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Old 30th October 2005, 17:55   #66  |  Link
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Nice to see ya back Gabest
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all my compares are riddles so please try to decipher them yourselves :)

It is about Time

Join the Revolution NOW before it is to Late !

http://forum.doom9.org/showthread.php?t=168004
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Old 30th October 2005, 18:06   #67  |  Link
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@Gabest:

one more bug seems to be in last build (wasn't in 1025). Seems that Half-size, Normal, Double-size options in context menu do not work.
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Old 30th October 2005, 19:52   #68  |  Link
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All right boys and girls, Gabest is uploading the new stable release as we speak!

http://sourceforge.net/project/showf...ckage_id=84358
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Old 30th October 2005, 21:41   #69  |  Link
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Quote:
Originally Posted by Doom9
Media Player Classic 6.4.8.5 is out. There's no changelog on sourceforge yet, but I suppose the new release has something to do with the MP4 capabilities.
There won't be any changelog Gabest doesn't feel up to it for some reason. And he can't remember everything.

Quote:
[21:42:46] Elias: will there be a changelog at all?
[21:43:18] Gabest: no one is willing to make one!
[21:43:33] Gabest: I asked myself and I said no..
[21:45:45] Elias: haha
By the way, has anyone experienced any bugs with the latest stable release?
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Old 30th October 2005, 22:04   #70  |  Link
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Quote:
Originally Posted by Elias
By the way, has anyone experienced any bugs with this latest stable release?
I still do With all last builds. But since couple of ppl I asked can't reproduce it, i don't know whenever it's my system which b0rked or what

In short if you have one file playing, and you drag&drop another one, it's possible to have two files mixed i.e. previous file simply isn't stopped and removed from memory, it still plays :P

I haven't fully tested though which options lead to such interesting result. ffdshow used as decoder, mode is VMR9 renderless.
Seems not dependand on internal mpc splitters (i.e. happens with haali as well). Seems also nondependend on container, happened both with mkv and avi.

But again, until others are able to reproduce it, I don't know if it's only particular system bug or what :P
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Old 30th October 2005, 22:06   #71  |  Link
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Quote:
Originally Posted by Egh
I still do With all last builds. But since couple of ppl I asked can't reproduce it, i don't know whenever it's my system which b0rked or what

But again, until others are able to reproduce it, I don't know if it's only particular system bug or what :P
Keep posting them here then, because Gabest is really hungry for updating MPC, even after the stable release

I couldn't reproduce it either.

Quote:
[22:05:18] Elias: http://forum.doom9.org/showthread.ph...848#post730848
[22:07:13] Gabest: I bet he made ffdshow register the filter graph
[22:08:22] Elias: well... you're the man
[22:08:33] Elias: not that I have any clue what you're talking about
[22:09:37] Gabest: open the property page of ffdshow, there under Info & debug: Make DirectShow graph available to graphedit
[22:10:17] Gabest: if someone checks this then mpc and ffdshow both register the filter graph
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Last edited by Elias; 30th October 2005 at 22:12.
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Old 30th October 2005, 23:07   #72  |  Link
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just a question, will aac decoder handle 5.1 aac as well?
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Old 30th October 2005, 23:58   #73  |  Link
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Who knows, perhaps.
One knows that it plays the aacplusv2 Ps of winamp, but it is less skillful than VLC.
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Old 31st October 2005, 05:03   #74  |  Link
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I don't know about bugs but I had some questions.
1) Why internal subtitle render work so slow?
Vsfilter work many times faster than internal render and had almost the same results.
2) How about ass animation support like textsub? Opinional of course.

And about that "subtitle is out-of-synch" problem.
If it nothing Gabest can do about DirectShow time accuracy, than how about a subtitle time correction hack?
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Old 31st October 2005, 06:47   #75  |  Link
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Quote:
Originally Posted by B.F.
And about that "subtitle is out-of-synch" problem.
If it nothing Gabest can do about DirectShow time accuracy, than how about a subtitle time correction hack?
First, Gabest fixed it!!!

Quote:
Originally Posted by Gabest

Check the new release, the problem was fixed, by a nasty
but elegant hack :P
nasty but elegant! huhu, I'd say ASS is always messy and splendid...

Secondly, like I said, you could reduce the probability of occurrence of out-of-synch subs by not using the "max possible time stamps" without making any bad side effects. But hey, anyway its fixed fixed fixed Hooray
Quote:
Originally Posted by B.F.
I don't know about bugs but I had some questions.
1) Why internal subtitle render work so slow?
Vsfilter work many times faster than internal render and had almost the same results.
one thing I can say for sure is: Let's say your video is 640x480. If you use VSFilter, the resolution of your subs is 640x480 even in the full screen mode. If you use MPC and set the max. texture=desktop, then the resolution of your subs is equal to the desktop resolution. In this case, you are comparing a 640x480 clip to a 1280x1024 (or anything: your desktop size) clip, subtitle-wise. Naturally the second one is much higher-quality AND much more cpu-intensive.

Another thing is, softsubs from VS are always relative-to-video-frame, whereas softsubs in MPC can be both relative-to-video-frame & relative-to-physical-device. VSFilter cannot "touch" a point out of the video frame, since it is in the upstream and it doesn't know what's going on in the downstream. MPC's renderer, on the other hand, can draw things everywhere on your screen. It's co-operating with video renderer. (This can be its weak point too, as we saw in that problem) And practically, this is confusing for absolute positioning, because {\pos(0,0)} is not unique for MPC, which is a major problem indeed, but anyway purely technically, it is clear that MPC's sub renderer is (at least potentially) more powerful and more flexible. And powerful/advanced framework is usually more cpu-eating.

Quote:
Originally Posted by B.F.
2) How about ass animation support like textsub? Opinional of course.
Yeah.... Well, you'll have to disable subpic-buffering in MPC's settings anyway, which makes MPC's subs even more cpu-intensive. Actually much more.
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Old 31st October 2005, 06:51   #76  |  Link
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If anyone is curious about what the d3dx9_27.dll is, just check my first post, I've updated it with Gabest's answer. Gabest has been receiving a lot of questions about this dll, so let's make life easier for him
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Old 31st October 2005, 06:54   #77  |  Link
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Let me add one more thing. VSFilter can work in the HW Overlay mode, which is fastest and least cpu-consuming, thanks to HW accelerators. When using MPC's sub renderer, that is not possible (for one thing, you can always screencap in that case), so I'm guessing (some of) HW accelerators are forced to be disabled if you use VMR9 Renderless. This might be another reason VSFilter is faster.
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Old 31st October 2005, 07:42   #78  |  Link
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PS AAC not smooth

(1) Play PS-AAC.mp4 or PS-AAC.aac
(2) hit >> then hit <<
(3) Problems:
(a) the speed is about 100% again, but unstable (like 105%+jumpy)
-and/or-
(b) the output is mono.
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Old 31st October 2005, 07:45   #79  |  Link
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Quote:
Originally Posted by Liisachan
(1) Play PS-AAC.mp4 or PS-AAC.aac
(2) hit >> then hit <<
(3) Problems:
(a) the speed is about 100% again, but unstable (like 105%+jumpy)
-and/or-
(b) the output is mono.
Well, HE-AAC has never worked good for me with Winamp or VLC (last I tried, been a while). Some say it's better quality. It might be, but I wouldn't use it for now. It sure has less compatibility than LC-AAC does right now. I'll encode some HE-AAC samples later and try it out. Thanks for notifying about it
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Old 31st October 2005, 08:53   #80  |  Link
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MPC works fine for HE-AAC v1 (both winamp & nero).
The above-mentioned problem is only for PS-AAC aka aacPlus v2.
The same clip plays fine for me with libfaad2 in ffdshow.
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