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#1902 | Link |
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Registered User
Join Date: Dec 2008
Posts: 2,407
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I think in VirtualDub2 v2.5.0.1005+ this problem may no longer exist.
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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#1904 | Link |
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German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 7,439
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Not at all. They are for VapourSynth, which is a Python based scripting engine. You can load a VPY script in VirtualDub2, but the VapourSynth script will have to load the source file and handle all the filtering outside, and VirtualDub2 will only pass the result through to the encoders and save the result.
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#1907 | Link | ||
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Registered User
Join Date: Sep 2007
Location: Italy
Posts: 55
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Quote:
is it possible that one day you will also update the integrated x264 codec (vdplugin) ? x264 - Core 157 r2935 is quite dated (feb. 2019). Thanks Quote:
Last edited by blob2500; 12th November 2025 at 21:27. |
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#1909 | Link | |
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Registered User
Join Date: Dec 2008
Posts: 2,407
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Quote:
Need: 1. Rework the old project file for Visual Studio 2019 or 2022. 2. Automate the x264 library build. 3. Merge codec_8 and codec_10 (I think this separation is no longer necessary, and the bit depth could be selected in the x264.vdplugin settings). 4. Make the updated project publicly available.
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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#1910 | Link |
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Registered User
Join Date: Sep 2007
Location: Italy
Posts: 55
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If I'm not mistaken, the version of the plugin currently present in virtualdub2 is based on the latest "official" vfw version (2017):
https://sourceforge.net/projects/x264vfw/files/ To avoid too much work, wouldn't it be possible to build directly on this? https://sourceforge.net/projects/mpxplay/files/x264vfw/ It's updated to 2025, and I think many things are already ready, such as the 8/10-bit color depth unification. (there is also the x265vfw version on the same author's site) |
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#1912 | Link | |
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Registered User
Join Date: Sep 2007
Location: Italy
Posts: 55
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Yes, I know that. But it's irrelevant. Maybe I didn't explain myself well, sorry.
I meant to base the plugin version on the most recent vfw version of x264. The plugin version, including the current one (core 157 r2935), is derived from vfw r2851, then updated by the previous VirtualDub2 author to r2935. If I replace the vfw's .dll extension with .vdplugin and place it in the plugins folder, it works like a normal VirtualDub2 codec plugin. However, some superfluous features remain available that should be removed from the plugin version, such as the vfw/external file drop-down menu, typical of the vfw interface. https://forum.doom9.org/showpost.php...9&postcount=89 Quote:
Last edited by blob2500; 13th November 2025 at 11:53. |
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#1913 | Link |
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German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 7,439
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I guess I should notify autodidact in the VideoHelp forum if he may be able to participate here.
Last edited by LigH; 13th November 2025 at 14:40. |
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#1915 | Link |
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Registered User
Join Date: Dec 2008
Posts: 2,407
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It works, but only as an encoder (decoding does not work).
https://github.com/shekh/VirtualDub2/issues/7
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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#1916 | Link |
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Registered User
Join Date: Sep 2007
Location: Italy
Posts: 55
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xvid, however, is an encoder that can already be used as a plugin by placing it in the virtualdub2 plugins folder. Of course, the decoder code remains inside, and as you mentioned, it doesn't work.
Moreover, the x264-8.vdplugin / x264-10.vdplugin plugins also don't work as decoders. For that, we can use the other libraries already present in virtualdub2;but it is not possible to make cuts without recoding ![]() The new x264vfw by mpxplay can already be used as a plugin, but unlike Xvid, there are still some ambiguous entries in the user interface that should be removed and can cause problems, such as those related to "virtualdub hack," which shekh had removed to derive the plugin from the original vfw version. "virtualdub hack" should always be enabled with virtualdub's native avi output, but should certainly be disabled in other cases if I remember correctly (certainly if you choose "output file" from the vfw interface) otherwise you get an incorrect frame order. Options removed; rightly so, for a codec that is intended to be "integrated" into virtualdub2, a second output file in encoder interface makes no sense. Last edited by blob2500; 13th November 2025 at 19:39. |
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#1917 | Link |
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Registered User
Join Date: Dec 2008
Posts: 2,407
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Test build VirtualDub2 v2.5.0.1026
Improved Unicode support. Updated avlib_vdplugin 1.1.0.426 - Fixed a crash when opening AviSynth+ scripts in some rare situations.
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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#1918 | Link |
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German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 7,439
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At least, autodidact published an April 2025 build of x264 plugins (0.165.3215 32c3b80).
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#1919 | Link | ||
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Registered User
Join Date: Jun 2022
Posts: 312
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Quote:
I see some Avisynth plugins don't accept UTF8 filenames, such as TimeCodeFPS. Such a script loads correctly in VDub, but "ffmpeg -i script.avs" throws an error when the plugin reads the file. So far I have been using code page 1250 and there was no problem (apart from the lack of national characters in the VDub editor). Quote:
Last edited by rgr; 14th November 2025 at 20:37. |
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#1920 | Link | |
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Registered User
Join Date: Dec 2008
Posts: 2,407
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Quote:
I can add them to the next VD2 build... Your observation shows that "activeCodePage=UTF-8" works well for VD2 and should be applied to ffmpeg.exe as well (perhaps this can be done via an external manifest file).
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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