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#25242 | Link |
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Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,415
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For Copy-Back in particular it doesn't seem to have major advantages. Why would you want to use it?
The only reason to support it would be if a video renderer use D3D12 and wants interoperability - eg. in Native mode.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#25243 | Link |
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Registered User
Join Date: Mar 2017
Posts: 86
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Support request - #41
@Nevcairiel
This SPEEX-audio file is played with distortion. Link for downloading: https://dl.dropbox.com/scl/fi/596hxu...cpeyaiuy8i89tc I'm noticed that I have no such issue when playing it on my PC through VLC. Any feedback would be appreciated. |
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#25244 | Link | |
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Registered User
Join Date: Dec 2010
Posts: 276
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Quote:
I'd be more interested in a DX12 "native" mode, to be completely honest. |
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#25246 | Link | |
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Posts: n/a
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#25247 | Link | |
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Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,415
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Quote:
Video decoding is ultimately just an API to access the video decoding hardware. There is no huge difference what you use - so what it comes down to is what something else uses that wants decoding. If that uses D3D12, then you use a D3D12 decoder. That's all. Noone has made an actual D3D12 video renderer, or approached me about supporting it for that. This is not a user-relevant feature, but would only benefit another video renderer that wants to run in D3D12. As for a video renderer - if all you do is use simple shaders and using D3D Video Processing, there is no benefit in D3D12 anyway, you only get a lot extra complexity for no benefit. Only once you start using much more complex shaders, compute shaders in particular, would there be any benefit, as D3D12 gives you access to the newer shader models.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#25249 | Link | |
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Registered User
Join Date: Apr 2008
Location: Russia, Vladivostok
Posts: 2,922
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Quote:
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#25251 | Link | |
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Posts: n/a
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#25254 | Link | |
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Registered User
Join Date: Mar 2017
Posts: 86
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спасибо за отклик! Почему всё так сложно? Есть ли возможность прикрутить то что ты посоветовал(или AviSynth+) к DirectShow плееру? |
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#25256 | Link |
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Registered User
Join Date: Apr 2008
Location: Russia, Vladivostok
Posts: 2,922
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В mpc-be на встроенном декодере это уже и так прикручено. Можно взять его, а можно просто взять декодер, он доступен в виде внешнего фильтра.
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AMD Ryzen 7 7700 /ASRock B650M Pro RS /G.Skill RIPJAWS 32 ГБ /Kingston 500Gb M.2 /RTX 4060 /Samsung U28R550UQI /OLED Philips 55OLED707 /Denon AVR-X2800H+NS-555+NS-C444+NS-333+YST-SW215+Klipsch R-40SA |
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#25257 | Link |
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*****
Join Date: Feb 2005
Posts: 5,788
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@nevcairiel
Can you build a GCC 13.3 MinGW pack?
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MPC-HC 2.6.2.1 |
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#25258 | Link |
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Registered User
Join Date: Apr 2008
Location: Russia, Vladivostok
Posts: 2,922
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Why - there is already a gcc 14.1 release.
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AMD Ryzen 7 7700 /ASRock B650M Pro RS /G.Skill RIPJAWS 32 ГБ /Kingston 500Gb M.2 /RTX 4060 /Samsung U28R550UQI /OLED Philips 55OLED707 /Denon AVR-X2800H+NS-555+NS-C444+NS-333+YST-SW215+Klipsch R-40SA |
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#25259 | Link |
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*****
Join Date: Feb 2005
Posts: 5,788
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GCC 14.1 is fine too. In past I usually skipped .1 versions but I guess there is little reason for that nowadays.
And possibly another FFmpeg update for the addition of xHE-AAC decoder would be awesome as well.
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MPC-HC 2.6.2.1 |
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