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#1 | Link |
Cuvista Developer
Join Date: Jul 2023
Posts: 3
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Announcing video stabilizer project - cuvista
I would like to announce a software project I am working on: CUVISTA - Cuda Video Stabilizer
A small standalone program which stabilizes shaky video in one pass, with focus on acceleration through Cuda capable hardware like the Nvidia GeForce series graphics cards, although such hardware is not required, the process will just be significantly slower without Have a look at the page https://rainermtb.github.io/cuvista/ |
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#3 | Link |
Registered User
Join Date: Nov 2009
Posts: 2,375
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Thanks, just tested with a reference anime sample I have but didn't surpass the stabilization made by Stabilise(), I guess this is more for global hand shaking rather than film gate jitter/wobbling.
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#4 | Link | |
Cuvista Developer
Join Date: Jul 2023
Posts: 3
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Quote:
There is no limitation build into the movement of frames, so extreme and quick panning moves should be equally counter balanced, but this will on the other hand mean that a bigger part of the frame will be moved out of sight. So right now I dont know for sure which is to be generally preferred. |
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#5 | Link |
Cuvista Developer
Join Date: Jul 2023
Posts: 3
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Here I have an example of a video containing rather violent and wide movements and to the right side the stabilized result for comparison. The result may not be perfect yet, some improvements may be possible
Here side by side without any blending of frames https://youtu.be/e0tFzpw_jK0 Here the result https://youtu.be/JfUywgxkFM4 Last edited by rainermtb; 29th July 2023 at 16:18. |
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#6 | Link |
Registered User
Join Date: Aug 2002
Location: Italy
Posts: 324
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It would be great to have an hardware-accelerated stabilization "suite" (such as Aydin did for denoising) !
Nice video-stabilization resource collection that may inspire: https://github.com/yaochih/awesome-video-stabilization
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#7 | Link | |
Registered User
Join Date: Mar 2017
Location: Germany
Posts: 276
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Quote:
The simple solution was to limit. So that still some shakes are left, when before deshaking they were extreme, but the small shakes that come from technical instabilities are handled. Maybe you should consider something like that. |
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Tags |
cuda, edit, stabilize |
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