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#21202 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,929
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Do you really have to burn permanently subtitles on video frame?
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper |
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#21203 | Link | |
Registered User
Join Date: Apr 2012
Posts: 10
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Quote:
With the movie so radically altered it would be a royal pain to adjust the subs correctly and then force them with Ripbot. |
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#21204 | Link |
Registered User
Join Date: Jan 2025
Posts: 66
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There's something very interesting going on here:-
https://forum.doom9.org/showthread.p...12#post2017412
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 |
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#21205 | Link |
Registered User
Join Date: Jan 2010
Posts: 485
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@Atak
Zero tier 1 is changing the IP of the DE server, and I can't connect I added zero tier's IP but still won't connect
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E5 2697 v2 @ 3.0GHz on P9X79 Deluxe 24GB Xeon E5-2680 v2 @ 3.1GHz 16GB Sony Vaio VPC-F13Z1E/B |
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#21206 | Link |
Registered User
Join Date: Aug 2020
Location: Pennsylvania
Posts: 181
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No experience with Zero Tier, but I'll give it a shot. Does the Zero Tier Client app create another network connection sort of like a vpn client would do? If so you may have to specify the local ip address when starting the encoding server. I have to do this on one of my boxes that I use a work vpn client on. If I would just start the encoding server while the vpn client is active, it would pick up the ip of the vpn connection, I have to specify the local ip address in the command line to start the server like "encodingserver /ip 192.168.1.201 /port 1000".
This is of course assuming that you not using DE across the Zero Tier managed network.
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SMDegrain Lite package for RipBot264: https://cloud.chrisdos.com/s/yiXwKbkMsQoNo6X |
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#21207 | Link | |
Registered User
Join Date: Jan 2010
Posts: 485
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Quote:
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E5 2697 v2 @ 3.0GHz on P9X79 Deluxe 24GB Xeon E5-2680 v2 @ 3.1GHz 16GB Sony Vaio VPC-F13Z1E/B |
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#21208 | Link |
Registered User
Join Date: Jan 2025
Posts: 66
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And how long have you been using RipBot ?
In the RipBot264.ini add something like this:- Code:
Server1CommandLine=/port 1000 /priority normal /restart-if-no-progress /ip 192.168.1.201 /port 1000 Server2CommandLine=/port 1000 /priority normal /restart-if-no-progress /ip 192.168.1.201 /port 2000 Code:
LIST OF SUPPORTED COMMAND LINE SWITCHES ======================================= Usage: EncodingServer.exe [switch] ... ======================================= /minimize starts server minimized in tray /clear-error-log deletes all error log files /server-name "[text]" Custom name for server /restart-time-limit [integer] restarts encoding if no progress after X number of minutes NOTE: 0 = disabled /ip [IPv4] IP address binding /port [integer] sets listening port NOTE: Value must be divisible by 1000 /node [integer] assigns encoding task to specific NUMA node NOTE: Server will not start if node number is incorrect /affinity [hexadecimal] assigns encoding task to specific CPU NOTE: Affinity in standard hexadecimal format /priority [low,belownormal,normal] sets encoding task priority NOTE: if not specified then variable priority mode is activated /avisynth-prefetch-threads [integer] sets number of prefetch threads in avisynth script /x264-threads [integer] sets number of threads for x264 encoder /x265-threads [integer] sets number of threads for x265 encoder /knlmeanscl-opencl-device-type [CPU,GPU] changes opencl device type for KNLMeansCL filter /knlmeanscl-opencl-device-id [integer] changes opencl device id for KNLMeansCL filter /x264-opencl-device-id [integer] changes opencl device id for x264 encoder
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 Last edited by TR-7970X; 27th April 2025 at 08:43. |
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#21209 | Link |
Registered User
Join Date: Jan 2010
Posts: 485
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Are you sure about that?
I want the encoding server to have the right IP, not the IP of zero tier 1 Client IP in DE settings shows two adresses. I want to select the right one and I want that on the server
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E5 2697 v2 @ 3.0GHz on P9X79 Deluxe 24GB Xeon E5-2680 v2 @ 3.1GHz 16GB Sony Vaio VPC-F13Z1E/B |
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#21210 | Link |
Registered User
Join Date: Jan 2025
Posts: 66
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Well, change it then, ffs.
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 |
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#21212 | Link |
Registered User
Join Date: Jan 2025
Posts: 66
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Observation..
So I've been on this Forum now for nearly 5 months, and I think it's time for me to address the "
![]() I have been using RipBot in one form or another now for many, many years, and I was VERY impressed when the now "disappeared" Pauly Dunne released a very modded build of RipBot, and fortunately, I am lucky to have most of his builds, as I started using them almost immediately. He also updated them quite regularly, but then he mysteriously disappeared, and then TDS took the reins and released the modded builds, and I have them as well, but then he disappeared. Not 100% why or what happened, but clearly someone had it in for them. Now I have figured out how they updated the builds, and I can keep the copies I have right up to date, as there are always new & improved components being released. The main RipBot components have seen major updates recently, and compared to the last time Atak released any major update, is months ahead, and I find it performs exceptionally well, and with many extra features. I also noticed that Ryushin released his version of what is clearly Pauly Dunne's SMDegrain package, but to be honest, it's SO out of date, and cut down, it's hardly worth the effort, but he's got a link to it in his signature, so it's available to anyone that wants to give SMDegrain a shot (it IS worth it when used to it's potential). I've even noticed that rlev11 has the same link, (a bit strange), so they must be friends. I would really like to make the build I'm currently using, available to everyone, but I'm reluctant, as it would probably be "stolen" by the above. So that's all I wanted to say, I'll probably get some "hate", or more than likely, no comments at all.
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 |
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#21213 | Link | |
Moderator
![]() Join Date: Feb 2005
Location: Spain
Posts: 7,252
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Quote:
14) Multiple registrations are prohibited and are grounds for immediate account deletion. And both TDS and Pauly Dunne and a third user were the same person, as he acknowledged. He was given the choice of which one he wanted to keep, and the aforementioned accounts were deleted. It's not a matter of being obsessive (or "hate"), but of following the forum rules. You are free to publish any version of software with the intention of sharing it. If you've seen versions of the same thing by two users, it could be that they were the same person and not that it was "stolen." |
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#21214 | Link | |
Registered User
Join Date: Mar 2011
Posts: 478
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Quote:
Before you start taking credit for your work, you better acknowledge all the work Dogway has done and all the help that he and others gave you in his thread. SMDegrain wouldn't be where it is today without Dogway's hard work and he is maintaining the SMDegrain source, not you: https://github.com/Dogway/Avisynth-Scripts rlev11 having the link to my package is probably because it's not based on yours and that his and my scripts both work great with the Lite package. It also allows other to test the waters with SMDegrain. The "Elephant in the room" is that you've become toxic and hateful. You put down Atak and RipBot instead of being appreciative. I supported you and acknowledged your work in getting me to try SMDegrain and I was appreciative and what did I get in the end was your ire. Your package has become radioactive and it introduces compatibility problems with Atak's to the point you have to turn off auto updates. SMDegrain is not yours. You were not even the first one to introduce SMDegrain to RipBot, it was byteshare. So yea, I am done with your (Pauly Dunne / TDS/ FTLOY / Retired@55 / TR-7970X) toxic and narcissist behavior.
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SMDegrain Lite package for RipBot264: https://cloud.chrisdos.com/s/yiXwKbkMsQoNo6X |
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#21215 | Link | |
Registered User
Join Date: Jan 2025
Posts: 66
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Quote:
But now it all makes sense.
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 Last edited by TR-7970X; 1st May 2025 at 01:29. |
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#21218 | Link |
Registered User
Join Date: Oct 2001
Posts: 482
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First - thank you Atak for this wonderfull software!!
Its been a while, but I found some time to use RB again. While encoding some of my DVDs (makemkv, so Original streams in an MKV with MPEG2 Video), I encountered something: When I crop some borders in RB, the AR is lost. Many DVDs have anamorpic pictures which are stretched at playback. If I encode withput cropping, the AR stays fine, if I crop, RB reverts to 1:1 AR. of course this can easily be fixed with MKV toolnix, but it would be nice if this extra step was not necessary. Maybe you have time to look into it ? Thanx! |
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#21219 | Link | |
Registered User
Join Date: Jan 2025
Posts: 66
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Quote:
I have been processing a lot of old DVD's recently, and some of them are 4:3, and it appears that RipBot does not process these correctly, and they mostly end up "squashed", sadly. However, any 16:9's turn out with the correct AR. I have found that Handbrake handles 4:3 a lot better, so I have been quickly running them thru HB with basic settings, then thru RB to do other filtering. HB is also good at quickly changing Colorspace. Another unrelated thing, when Atak introduced the segmenting function, I used it with great success, with cutting the start & end of some video's (mainly TV episodes), however, I used it again recently and it didn't seem to work the way I remember. For example, if you cut a section from the start of the video, and you then go to another point to edit, the frame reference changes, and the cut positions change...I'm hoping that there hasn't been some change to how it works now, compared to when it was first introduced.
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Main Systems:- Threadripper 7970X on Asus Pro WS TRX50-Sage WiFi Ryzen 9 9950X3D on MSI Carbon X670E Ryzen 9 7950X on Gigabyte Aorus Elite B650 Intel 13900KF on MSI Tomahawk B660 |
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#21220 | Link | |
Registered User
Join Date: Mar 2011
Posts: 478
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Quote:
[MA10 x.x] 10bit . Progressive.txt which contains: --profile main10 --output-depth 10 I copy that profile and call it: [MA10 x.x] 10bit . Progressive Anamorphic.txt I created another profile called: [MA10 x.x] 10bit . Progressive Custom.txt which contains: --profile main10 --output-depth 10 --sar 1:1 RB will do anamorphic by default. Adding the --sar 1:1 keeps the square pixels and it will not do anamorphic. I use the Custom file by default and only select the Anamorphic when I'm dealing with DVDs and I want to keep the anamoprhic (rectangular pixels) aspect ratio. I only keep anamorphic before adding it to Topaz Video AI to upscale to square pixels. So anamorphic 720x480 4:3 content gets upscaled to 720x540 square pixels. Anamorphic 720x480 16:9 gets upscaled to 854x480. Then I upscale the square pixel output to HD using two more steps from there. Atak, as a feature request, tt would be best to add a anamorphic check box in RB to either add or remove --sar 1:1. If you want to crop anamorphic in RB, it's best to resize (upscale) to the displayed 1:1 pixel depth and crop from that. So 16:9 cropped to 2:39:1 would be 853x355, but you don't want odd pixels, so 854x356 would be best and give you a 1:1 square pixel. What I've learned is that it's best not to crop anamoprhic output if I want to store the best quality DVD output.
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SMDegrain Lite package for RipBot264: https://cloud.chrisdos.com/s/yiXwKbkMsQoNo6X |
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Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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