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#64021 | Link | |
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Join Date: Sep 2018
Posts: 9
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#64022 | Link |
Registered User
Join Date: Mar 2023
Posts: 5
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Maybe it's not the right place to ask, but in HDR why the subtitles looks ugly(er), the edges not smooth at all. When i change to SDR, the subtitle is anti-aliased, and looks nice.
I am using madVR + internal subtitle renderer (but all other renderer do the same), and for the subtitle using desktop resolution. |
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#64024 | Link |
Registered User
Join Date: Apr 2008
Posts: 1,099
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Guys can someone point me to any info on whether there's a nice solution for handling Windows own HDR on/off toggle. I have been using madVR on my C1 for some time now, in Windows 11, with Windows own HDR toggle off and madVR correctly switches to HDR mode and back when needed.
But now that I'm using a lot of new games that support HDR, but they usually cannot make the switch to HDR themselves, I'm considering leaving HDR always on in windows itself. What I don't know however is if madVR has a way to in this case either switch back to non HDR for SDR content, or do some sort of conversion of color spaces etc and display SDR correctly within that HDR window? I'm trying to make the HTPC wife proof, so don't want to have to press any keyswitches etc to switch in / out of the correct modes for movies/games etc. Last edited by mark0077; 12th March 2023 at 16:00. |
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#64025 | Link |
Registered User
Join Date: Aug 2007
Posts: 301
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I updated Nvidia drivers to latest game ready driver and lost hdr in madvr + mpc-hc. Does anyone know what driver version is the latest that works?
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Windows 10 Pro 2004 with Media Center, 2 x DVB-C with cable cards MPC-HC (madVR, LAV Filters, XySubFilter) Sony Bravia 85X950H/85XH95 Yamaha RX-V685 Yamaha Piano Black NS-777/555/C444/YST-SW315 |
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#64026 | Link |
Registered User
Join Date: Oct 2017
Posts: 328
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Using the latest Nvidia 531.18 driver with no problems on various players with and without madVR including MPC. Prior to this driver (many builds), after playing various videos, randomly SDR would stick and not switch to HDR when it should have. Sometimes turning display and AVR off/on fixed it, sometimes it required a reboot. Hasn't happened using this new driver after many videos that previously would have occurred by now. Crossing fingers.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 20 MPC-HC/BE 82" Q90R Denon S720W |
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#64027 | Link | |
Registered User
Join Date: Feb 2019
Posts: 199
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#64030 | Link | |
Registered User
Join Date: Mar 2023
Posts: 5
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Maybe it's related to colormap? Unfortunately i can't show screenshot, because it's on my monitor only. i tried ![]() |
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#64033 | Link | |
Registered User
Join Date: Mar 2023
Posts: 5
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But based on Sunspark's idea, i tried to make photo via my phone, but of course its not very good quality. Check the top of the "t" letter for example. The top picture is the HDR, the bottom is when switched to SDR. In SDR the fonts are more antialised. By naked eye clearly see the difference, on picture it's harder but noticable. https://imgur.com/a/Gj3kX1v Thanks Sunpark, link added instead of attachment. Last edited by Warez; 16th March 2023 at 21:26. Reason: added link |
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#64035 | Link |
Registered User
Join Date: Oct 2009
Posts: 911
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Hi!
Is deinterlacing supposed to work with D3D11 nowadays? It says "deinterlacing on", but I still see a lot of combing near the edges of things. It's a lot less though compared to deinterlacing being off. So is it just AMD's HW deinterlacing being garbage? Is it best to use LAV's bobweaver? |
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#64036 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,614
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for presentation it always worked it doesn't work with d3d11 decode.
AMD deint can work when the stars are aligned correctly at least i got it working on one driver. else it is utter garbage. @Warez check your levels maybe they are over exposed and the fine gradian is cut out. Last edited by huhn; 18th March 2023 at 09:33. |
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#64037 | Link |
Registered User
Join Date: Nov 2015
Posts: 273
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There is no best, because it's dependent on how it was done in the first place.
What you need to do is load up the file/stream that you're actually going to be watching and try each de-int algorithm one-by-one to see which one works the best appearance-wise. Don't pay attention to the names, only the appearance of the final result, namely the least amount of combing, flicker, etc. |
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#64038 | Link | |
Registered User
Join Date: Aug 2007
Posts: 301
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Windows 10 Pro 2004 with Media Center, 2 x DVB-C with cable cards MPC-HC (madVR, LAV Filters, XySubFilter) Sony Bravia 85X950H/85XH95 Yamaha RX-V685 Yamaha Piano Black NS-777/555/C444/YST-SW315 |
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#64039 | Link | |
Registered User
Join Date: Jan 2008
Posts: 579
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When playing HDR content with Windows HDR enabled, madVR uses the Windows HDR APIs instead of the NVidia HDR APIs. As far as I know there should be no difference between the two on Windows 11. On Windows 10 however, last time I checked, the Windows HDR APIs did not properly pass through HDR metadata (e.g. maxCLL), resulting in the TV selecting a suboptimal tone mapping curve. When playing SDR content with Windows HDR enabled, madVR will output SDR, which is then automatically converted to HDR by Windows. I have verified that Windows does this SDR-to-HDR conversion correctly - i.e. it accurately maps the SDR gamut within the HDR "container". However, it's worth noting that Windows assumes a SDR gamma of 2.2 when doing that conversion, which is arguably not great - a BT.1886 (2.4) gamma would be more appropriate. Also, the way your TV displays the SDR gamut when operating in HDR mode might be different from the way your TV displays "native" SDR. (Ironically, on my LG G1 I prefer this SDR-in-HDR mode, because it doesn't suffer from the infamous black crush issues of the LG SDR mode.) In any case, all these issues can always be worked around by configuring a 3DLUT in madVR, if you are so inclined. Last edited by e-t172; 23rd March 2023 at 11:47. |
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#64040 | Link |
Registered User
Join Date: Mar 2009
Posts: 3,595
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I used to have HDR on in Windows but then found the colours were all washed out for SDR content on my Panasonic OLED, pretty weird that the mapping isn't accurate.. But oh well.. It's seamless transitioning here anyway.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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