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13th October 2021, 18:47 | #1 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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LoadPlugin on BM3DCUDA_RTC
When using StaxRip, it's not auto-loading VPY modules so it's loading them manually.
This works Code:
core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA.dll", altsearchpath=True) Code:
core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA.dll", altsearchpath=True) core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA_RTC.dll", altsearchpath=True) |
15th October 2021, 20:44 | #3 | Link | |
Registered User
Join Date: Dec 2005
Location: Germany
Posts: 1,795
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They both have it's own namespace, so it should be fine. Does loading only BM3DCUDA_RTC work?
Quote:
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AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth VapourSynth Portable FATPACK || VapourSynth Database |
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15th October 2021, 21:57 | #5 | Link |
Registered User
Join Date: Dec 2005
Location: Germany
Posts: 1,795
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Try the latest master build https://github.com/WolframRhodium/Va...uns/1221407085
Which nvidia GPU do you have?
__________________
AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth VapourSynth Portable FATPACK || VapourSynth Database |
16th October 2021, 04:18 | #7 | Link |
Registered User
Join Date: Jan 2016
Posts: 162
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On Windows, the two dependencies should be placed in the same directory as the rtc plugin. The dependencies may also be loaded manually by ctypes:
Code:
import ctypes ctypes.WinDLL((dependencies)) core.std.LoadPlugin((plugin)) |
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