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Old 1st April 2023, 18:35   #321  |  Link
Reel.Deel
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BlockDetect: determines blockiness of frames.
https://github.com/Asd-g/AviSynthPlus-BlockDetect
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Old 13th May 2023, 08:43   #322  |  Link
DTL
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DecodeYV12toRGB (only interleaved RGB32 currently, planar RGBP8 possible) - https://github.com/DTL2020/ConvertYV12toRGB

Some faster and simple quality (point-resize UV) colour-space convert filter, mostly for UHD frame size and draft/preview quality (for monitoring ?). AVX2 minimum CPU required.
Should work close to ConvertToRGB32(chromaresample=point) in quality.

Last edited by DTL; 15th May 2023 at 09:03.
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Old 19th May 2023, 01:47   #323  |  Link
Reel.Deel
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BlurDetect: Determines blurriness of frames by adding the relevant frame property.
https://github.com/Asd-g/AviSynthPlus-BlurDetect
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Old 8th June 2023, 21:24   #324  |  Link
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CacheTest(), https://forum.doom9.org/showthread.php?t=184920

Debug Filter.
Writes Messages to DebugView window. Requires DebugView.
Writes repeat frame requests and Out Of Sync frame requests [requested not previous requested frame + 1] to Debugview.

Some results for manually jumping about a bit
Code:
00001691    0.22455139  [10788] CacheTest_0001:    0] *** Initialized to frame 0 {RepeatCnt=0, oSyncCnt=0}
00001692    1.09279370  [10788] CacheTest_0001:    0] *** REPEAT REQUEST (ReSeek to 0, Player starts to play ???), {RepeatCnt=0, oSyncCnt=0}
00001693    4.92930794  [10788] CacheTest_0001:   89] *** OUT OF SYNC REQUEST, Previous=122 {RepeatCnt=0, oSyncCnt=1}
00001694    4.93385696  [10788] CacheTest_0001: 2582] *** OUT OF SYNC REQUEST, Previous=89 {RepeatCnt=0, oSyncCnt=2}
00001695    10.90573597 [10788] CacheTest_0001: 2722] *** OUT OF SYNC REQUEST, Previous=2755 {RepeatCnt=0, oSyncCnt=3}
00001696    13.87600136 [10788] CacheTest_0001: 14400] *** OUT OF SYNC REQUEST, Previous=2722 {RepeatCnt=0, oSyncCnt=4}
00001697    16.37423706 [10788] CacheTest_0001:    0] *** Rewind to frame 0, Previous=14400, Counts RESET {RepeatCnt=0, oSyncCnt=0}
00001698    46.82066727 [10788] CacheTest_0001:  674] *** OUT OF SYNC REQUEST, Previous=707 {RepeatCnt=0, oSyncCnt=1}
00001699    47.55070114 [10788] CacheTest_0001:  708] *** OUT OF SYNC REQUEST, Previous=705 {RepeatCnt=0, oSyncCnt=2}
[ DebugView v4.90, @ Micro$oft:- https://learn.microsoft.com/en-us/sy...oads/debugview ]
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 20th October 2023, 07:41   #325  |  Link
kedautinh12
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MapNLQ
https://github.com/Asd-g/AviSynthPlus-MapNLQ/releases
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Old 20th October 2023, 19:57   #326  |  Link
Reel.Deel
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DualSynth-madVR - VapourSynth/AviSynth madVR wrapper
https://github.com/Irrational-Encodi...ualSynth-madVR

PolyphaseResize - AviSynth filter for scaling pixel-perfect sources (no binary, just source)
https://github.com/djrideout/PolyphaseResize
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Old 21st October 2023, 06:48   #327  |  Link
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Can anyone have binary of PolyphaseResize? Thanks
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Old 21st October 2023, 13:26   #328  |  Link
DTL
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This is builds of PolyphaseResize with VS2019 - https://drive.google.com/file/d/1aMC...ew?usp=sharing . Looks like a not finished version - it uses not clear conversion from float to int and at main processing looks like unbiased conversion from float to byte (compiler warnings). So may have more quantization noise left. It works without crashing (x64 tried) but looks close to PointResize ?
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Old 21st October 2023, 13:46   #329  |  Link
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Thanks DTL. I'm not sure what it is supposed to look like but in the source it says it uses the coefficients from here: https://github.com/MiSTer-devel/Filt...%20(Sharp).txt
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Old 13th November 2023, 01:25   #330  |  Link
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Quote:
Originally Posted by DTL View Post
This is builds of PolyphaseResize with VS2019 - https://drive.google.com/file/d/1aMC...ew?usp=sharing . Looks like a not finished version - it uses not clear conversion from float to int and at main processing looks like unbiased conversion from float to byte (compiler warnings). So may have more quantization noise left. It works without crashing (x64 tried) but looks close to PointResize ?
It's the same x64 plugin.dll in the x86 folder
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Old 5th February 2024, 21:24   #331  |  Link
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intellibravs - Intelligent Brightness plugin for AviSynth+
https://github.com/thedeemon/intellibravs
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Old 9th February 2024, 11:02   #332  |  Link
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Quote:
Originally Posted by DTL View Post
AVX2 minimum CPU required
Since what release number?
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Old 9th February 2024, 11:05   #333  |  Link
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Quote:
Originally Posted by kedautinh12 View Post
MapNLQ
What is it for?

I find scarce if no information about polinomial luma mapping.
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Old 9th February 2024, 12:26   #334  |  Link
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Quote:
Originally Posted by tormento View Post
What is it for?

I find scarce if no information about polinomial luma mapping.
https://github.com/Asd-g/AviSynthPlus-MapNLQ
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Old 10th February 2024, 11:51   #335  |  Link
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Quote:
Originally Posted by kedautinh12 View Post
I read it before asking. No hint about its purpose.
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Old 10th February 2024, 23:55   #336  |  Link
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Quote:
Originally Posted by tormento View Post
I read it before asking. No hint about its purpose.
"About: Dolby Vision mapping for AviSynth."

It allows you to recreate the output of Dolby Vision UHDs with FEL tracks
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Old 11th February 2024, 06:59   #337  |  Link
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Quote:
Originally Posted by tormento View Post
Since what release number?
Since first development build. It was designed as simple and fast solution as working tech demo of moving pictures data processing at the era of AVX2 and later SIMD capable CPU chips in 202x years. The first end-users AVX2 chips is something about beginning of 201x years (Haswell in 2013 ?).
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Old 11th February 2024, 10:51   #338  |  Link
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Originally Posted by DTL View Post
Since first development build. It was designed as simple and fast solution as working tech demo of moving pictures data processing at the era of AVX2 and later SIMD capable CPU chips in 202x years. The first end-users AVX2 chips is something about beginning of 201x years (Haswell in 2013 ?).

Wait me!

I am waiting for Arrow Lake or Zen 5!
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