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Old 2nd December 2014, 13:01   #501  |  Link
Zachs
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Quote:
Originally Posted by Anima123 View Post
I had two findings for the new version related to SuperRes stuff.

1. Adding SuperChromaRes into the top of the script chain and then remove it, then the video became unwatchable due to lack of a plane of color like, all I saw is shadows of people;

2. When using SuperNEDIRes to playback a video, after scroll the video a few times, it can be very juggy to watch due to lots of dropped and delayed frames, while re-playback this video will get it back to normal.
#1 should now be fixed with latest GitHub commit.

#2 Can't reproduce here either.
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Old 2nd December 2014, 13:18   #502  |  Link
romulous
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This is really shaping up very nicely Zachs (and to Shiandow as well) - good work Though I don't really have an understanding of the render scripts (code wise), I do like the UI when it comes to selecting them for use (though instead of a right pointing arrow to signify the currently active script, I would personally prefer to see a tick mark, just to make it a bit more obvious).

Just wondering if the following was intended or not - if you have MPDN fullscreen and go File->Open, and open a new video, MPDN jumps back to windowed mode (I would have expected that it would have stayed in fullscreen mode).

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Old 2nd December 2014, 13:23   #503  |  Link
Zachs
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Quote:
Originally Posted by romulous View Post
Just wondering if the following was intended or not - if you have MPDN fullscreen and go File->Open, and open a new video, MPDN jumps back to windowed mode (I would have expected that it would have stayed in fullscreen mode).

romulous
That was done on purpose, since it resizes to video size too if it's not in full screen mode. I should probably add an option to prevent that.
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Old 2nd December 2014, 13:58   #504  |  Link
romulous
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Quote:
Originally Posted by Zachs View Post
I should probably add an option to prevent that.
I think that would be nice

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Old 2nd December 2014, 15:30   #505  |  Link
groen
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I just tried this player out and looks good.

Some features that i found missing is keyboard shortcuts. I am sure there are more pressing issues at this point in development. Just want to request that.

The main ones i like to use is the ctrl+1 -3 to change the size of the player. But not critical.

The other "missing" feature is the ability to set file type associations from within the options.

Also the lack of player controls in fullscreen including volume indicator and I would prefer a thinner seek bar but thats just my preference. ill give this a try and see if i notice any issues.

Thanks for developing this.
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Old 2nd December 2014, 21:41   #506  |  Link
cyberbeing
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Zachs, could you add a window resize/zoom setting to the next version, and add it to the context menu similar to MPC-HC?

Improving the resizing behavior when dragging the edges or corners of the video window when "Lock to Video Aspect Ratio" is enabled would also be welcome.
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Old 2nd December 2014, 22:41   #507  |  Link
Anima123
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"Touch window from outside"/"Touch window from inside" options from mpc-hc would also be very useful sometimes.
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Old 4th December 2014, 07:58   #508  |  Link
Zachs
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Guys,

Please redownload v2.12.1 if you have downloaded before this post as I botched up the release.
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Old 4th December 2014, 09:52   #509  |  Link
cyberbeing
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MPDN 2.12.1 introduced a new bug with the sample I sent you.

The top 1px of the subtitle frame is being displayed as the bottom 1px, and the entire frame is shifted diagonally up-left.

http://screenshotcomparison.com/comparison/102796
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Old 4th December 2014, 11:52   #510  |  Link
Zachs
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I can't replicate this issue on nVidia and Intel GPUs. I have no access to AMD GPUs at the moment. Are you using an AMD card?
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Old 4th December 2014, 12:43   #511  |  Link
cyberbeing
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I'm using an NVIDIA GTX 770.
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Old 4th December 2014, 12:45   #512  |  Link
Zachs
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Hmm I did manage to replicate the issue of it shifting one pixel -1,-1, but it doesn't overflow.
I'll do another quick build to see if it resolves the problem.
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Old 4th December 2014, 12:57   #513  |  Link
cyberbeing
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I just discovered it only seems to overflow in v2.12.1 with DirectX 10.1 selected as the Presentation API. This overflow issue did not occur in v2.12.0.

Though with both DirectX 10.1 & 9Ex the subtitles are shifted, and even seem to shake on that sample when viewed at 1280x720 on a 1920x1080 display. No shake when viewed at desktop size.
It appears this shaking issue isn't new and also exists in 2.11 & 2.10 as well.

Last edited by cyberbeing; 4th December 2014 at 13:04.
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Old 4th December 2014, 13:01   #514  |  Link
Zachs
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Ah ok, replicated the issue.
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Old 5th December 2014, 13:53   #515  |  Link
Zachs
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Issues reported by cyberbeing have been fixed with v2.12.2.
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Old 5th December 2014, 14:46   #516  |  Link
Anime Viewer
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Quote:
Originally Posted by Zachs View Post
Issues reported by cyberbeing have been fixed with v2.12.2.
I installed 2.12.2 (leaving the user configuration files the same, so the settings carried over from one version to the other), and noticed that double clicking (or pressing the configuration button) on one of the already present scripts in the carried over script chain did the hidden dialogue box again (previously fixed with version 2.9.0 - this time for error messages since that is what is generated when clicking on scripts that don't have configuration settings - like SuperChromaRes and SuperNEDIRes). Interestingly adding a new item to the script chain (regardless of keeping it or deleting it doesn't matter) made the dialogue boxes appear correctly in the foreground. Only appeared to happen with chain items, and once its fixed (by adding sometime to the chain) it can no longer be replicated - since its fixed again.

Expanding on the error dialogue boxes. They only seem to appear when clicking on the scripts when inside the script chain window. They don't occur when clicking on those same scripts in the Video Render - Render Script screen window (where only one script can be used at a time).

Quote:
Originally Posted by Shiandow View Post

Yeah it's probably better to use SuperNEDIRes instead of NEDI ->SuperRes, in fact in that last configuration SuperRes won't do anything unless the image needs to be scaled by a factor > 2.

Using SuperChromaRes should result in slightly more vibrant colours, it should also prevent chroma bleed which is usually visible as a dark outline, especially with a red object on a white background.
Since SuperNEDIRes combines NEDI with SuperRes shouldn't clicking on it to launch a configuration window launch an configuration for Use NEDI image doubling even when not upscaling like clicking on NEDI does when clicking on it?
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Old 5th December 2014, 15:17   #517  |  Link
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Quote:
Originally Posted by Anime Viewer View Post
Since SuperNEDIRes combines NEDI with SuperRes shouldn't clicking on it to launch a configuration window launch an configuration for Use NEDI image doubling even when not upscaling like clicking on NEDI does when clicking on it?
Well, SuperRes doesn't make sense when not upscaling so there's not much need for that option. I could add it but then it shouldn't ever be used so I don't see the point.
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Old 5th December 2014, 22:23   #518  |  Link
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Originally Posted by Shiandow View Post
Well, SuperRes doesn't make sense when not upscaling so there's not much need for that option. I could add it but then it shouldn't ever be used so I don't see the point.
I can understand the SuperRes not being used when not upscaling. I was thinking more along the lines of the NEDI part of the SuperNEDIRes. In the linked image it has the same pictures on top and bottom. The top one is using SuperChromaRes -> SuperNEDIRes and the bottom with only NEDI. With the top one NEDI will not be active (producing more of a aliasing/noisy look) but with vibrant (ex: carpet? grass?) colors (the SuperChromaRes?) while the bottom one has only NEDI active. (Smoother lines -some might say blurrier look- as seen by the lines of characters arms/legs, bill of Chopper's hat, etc on the bottom picture). One work around to get the SuperChromaRes +NEDI+SuperRes is to break them into separate parts of the chain, but like you said previously that may be less efficient.

An odd thing is switching between the two (Script Chain -SuperChromaRes +NEDI+SuperRes-of and NEDI alone) and then clicking apply. It doesn't always appear to active/deactivate the effects in the script chain after clicking the apply button...

http://postimg.org/image/txiasyexh/

Edit: Is SuperRes causing the increased aliasing in that top image? Flipping between different scripts seems to show that aliasing occurring if SuperRes (by itself/no chain), SuperNEDIRes (by itself/no chain), or SuperNEDIRes (inside a chain) is selected, but it doesn't occur if the chain is SuperChromaRes+NEDI+SuperRes, or if any of the other scripts are chosen. I'm a little confused why its not occurring in the NEDI+SuperRes chain, but it does occur in all the other configurations that have SuperRes as a part of them.

Also odd...customer render script chain (advanced) with nothing configured/set seems to produce a brighter pictures than all other Render Scripts when selected...
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Last edited by Anime Viewer; 5th December 2014 at 22:53.
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Old 5th December 2014, 22:57   #519  |  Link
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Quote:
Originally Posted by Anime Viewer View Post
I can understand the SuperRes not being used when not upscaling. I was thinking more along the lines of the NEDI part of the SuperNEDIRes. In the linked image it has the same pictures on top and bottom. The top one is using SuperChromaRes -> SuperNEDIRes and the bottom with only NEDI. With the top one NEDI will not be active (producing more of a aliasing/noisy look) but with vibrant (ex: carpet? grass?) colors (the SuperChromaRes?) while the bottom one has only NEDI active. (Smoother lines -some might say blurrier look- as seen by the lines of characters arms/legs, bill of Chopper's hat, etc on the bottom picture). One work around to get the SuperChromaRes +NEDI+SuperRes is to break them into separate parts of the chain, but like you said previously that may be less efficient.

An odd thing is switching between the two (Script Chain -SuperChromaRes +NEDI+SuperRes-of and NEDI alone) and then clicking apply. It doesn't always appear to active/deactivate the effects in the script chain after clicking the apply button...

http://postimg.org/image/txiasyexh/

Edit: Is SuperRes causing the increased aliasing in that top image? Flipping between different scripts seems to show that aliasing occurring if SuperRes (by itself/no chain), SuperNEDIRes (by itself/no chain), or SuperNEDIRes (inside a chain) is selected, but it doesn't occur if the chain is SuperChromaRes+NEDI+SuperRes, or if any of the other scripts are chosen. I'm a little confused why its not occurring in the NEDI+SuperRes chain, but it does occur in all the other configurations that have SuperRes as a part of them.

Also odd...customer render script chain (advanced) with nothing configured/set seems to produce a brighter pictures than all other Render Scripts when selected...
I'm noticing some odd behaviour in the new v2.12.2, did you use that version? And if so could you try v2.12.0?
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Old 5th December 2014, 23:10   #520  |  Link
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Originally Posted by Shiandow View Post
I'm noticing some odd behaviour in the new v2.12.2, did you use that version? And if so could you try v2.12.0?
I was indeed using 2.12.2, and I've now gone back to 2.12.0. You are right that the oddities (aliasing, applies not working) appear to be tied to 2.12.2 in some way. The aliasing (if still present - hard to tell) is far less noticeable in 2.12.0, and the apply button applies the effects right away in 2.12.0 unlike 2.12.2.
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