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4th April 2020, 21:35 | #21 | Link |
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Em... No, nothing changed, I still can't make the subtitles advanced settings work.
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6th January 2022, 10:35 | #23 | Link | |
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Many of you are already aware of it (I recognized a few names on the JRiver forum) bur JRiver now has created its own in-house renderer called JRVR, actively developed by Hendrik/nevcairel (LAV filters) : https://yabb.jriver.com/interact/ind...,130657.0.html
The wiki : https://wiki.jriver.com/index.php/JR...Video_Renderer It's in active development but already has everything I need : HDR passthrough, dynamic tone mapping, framerate matching, quality downscaling and upscaling. In their own words : Quote:
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Charky "Rule #1 : If it works, don't change anything." |
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9th January 2022, 08:25 | #25 | Link | |
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Quote:
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10th January 2022, 16:35 | #26 | Link |
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AFAIK it's only in JRiver. It's a bit of a letdown since the JRiver UI is (IMO of course) a mess. But if you can live with that, you have a new option
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Charky "Rule #1 : If it works, don't change anything." |
11th March 2022, 19:10 | #28 | Link |
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It can be customized. https://wiki.jriver.com/index.php/Simplified_Interface
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12th March 2022, 12:29 | #29 | Link | |
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Quote:
It's just the DXVA_VideoLighting parameter of the DXVA_ExtendedFormat structure, which is found in the VIDEOINFOHEADER2 structure of the renderer's input media type.
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MPC-BE 1.8.2 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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13th March 2022, 18:13 | #32 | Link | ||
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Quote:
It's in my link above. Quote:
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MPC-BE 1.8.2 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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25th April 2022, 21:15 | #35 | Link |
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Back when I used mpv on Linux a couple of years ago on an Intel GMA X4500MHD, it took more processing power to do low quality OpenGL (I think that was with Bilinear) than using Windows, EVR-CP and standard Bicubic. Things may have gotten better since then. EVR Sync produced occasional dropped frames but was otherwise ok.
-> In low power scenarios EVR-CP is fine. It's one of the lightest on resources and produces "ok" visuals. MPC-HC on Windows worked better than mpv on Linux with cheapest settings. Also, I recently compared mpv on Windows 10 with madVR, and found that the Chroma upsampling on mpv even when using the Bilateral scaler was nowhere near as good and crisp as madVRs Bilateral. But madVR does tend to use a bit more processing power. FSRCNNX and NGU are both good. The issue is Chroma. -> In high power scenarios madVR can't be beat. mpv with HQ settings is also "perfectly fine" but just doesn't edge out madVR. It would be good on hardware that is struggling to make full use of madVR. At least that's been my experience. I make no claim to universality but I fiddled, compared, stared at way too many image stills and CPU/GPU usage graphs. Last edited by Schwartz; 25th April 2022 at 22:58. |
16th February 2023, 20:55 | #36 | Link |
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If you want to compare a custom solution to another custom solution try this shader with MPV.
KrigBilateral.glsl Code:
glsl-shader="C:\Apps\mpv\shaders\KrigBilateral.glsl" gpu-shader-cache-dir="C:\Apps\MPVshadercache" Use it alone, without any other custom shader. |
18th June 2023, 11:32 | #40 | Link |
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We know than free software madvr is dead, but maybe you can recommend another better free renderer for now.
With mpc-hc or mpe-be players we can use also EVR (Enhanced Video Renderer) or MPC Video Renderer (if installed, see previous post) Maybe in this thread we can compare them (or others) with the dead madvr.
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direct3d, enhanced, video renderer |
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