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Old 4th May 2020, 20:51   #161  |  Link
Myrsloik
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Quote:
Originally Posted by shader View Post
Not serious, but anyway...



leads to
Doh, fixed.
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VapourSynth - proving that scripting languages and video processing isn't dead yet
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Old 16th May 2020, 14:48   #162  |  Link
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Small issue in vsrepo ... I pushed some updates for descale_script https://github.com/vapoursynth/vsrep...le_script.json
Because the script itself does not have changed (only the descale plugin) in r4, r5, r6, the hash is the same as r3.


vsrepo recognices it as r3 and not r6 and an update does not fix it (hash stays the same)

Code:
.\vsrepo.py installed
*Descale                  descale         r3          r6
Adding r4-6 to the ignore list would be one option. But I think vsrepo should just read the releases from bottom to top to avoid this.
What do you think?

EDIT
No wait its a totally different issue

EDIT2
Code:
script
	"name": "Descale Script",
	"identifier": "descale",
	"modulename": "descale",

plugin
	"name": "Descale",
	"identifier": "tegaf.asi.xe",
	"namespace": "descale",
Code:
.\vsrepo.py upgrade descale
Package Descale Script not upgraded, latest version installed
Nothing done
Both names or identifier are "descale", that seems to be the problem.
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Last edited by ChaosKing; 16th May 2020 at 14:55.
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Old 16th May 2020, 23:02   #163  |  Link
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I'm a bit sleepy but the identifier should probably be changed to descale_script. I think that's what causes the problem. I'll investigate it further tomorrow and will probably add a better check for it too.
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Old 26th May 2020, 14:36   #164  |  Link
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Things are now adjusted. The identifier is changed to descale_script which makes more sense for duplicate names.

And for "duplicate" releases simply ignore the older duplicates. That's the easiest way. They're fortunately quite rare and mostly harmless anyway.
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Old 19th August 2020, 21:14   #165  |  Link
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Does someone get an error with vsrepo.py update or is it just me?
The url works in my browser... :/

Code:
vsrepo.py update
Traceback (most recent call last):
  File "D:\Apps\VapourSynth\vsrepo\vsrepo.py", line 821, in <module>
    update_package_definition('http://www.vapoursynth.com/vsrepo/vspackages.zip')
  File "D:\Apps\VapourSynth\vsrepo\vsrepo.py", line 627, in update_package_definition
    with urllib.request.urlopen(req_obj) as urlreq:
  File "C:\Python38\lib\urllib\request.py", line 222, in urlopen
    return opener.open(url, data, timeout)
  File "C:\Python38\lib\urllib\request.py", line 531, in open
    response = meth(req, response)
  File "C:\Python38\lib\urllib\request.py", line 640, in http_response
    response = self.parent.error(
  File "C:\Python38\lib\urllib\request.py", line 569, in error
    return self._call_chain(*args)
  File "C:\Python38\lib\urllib\request.py", line 502, in _call_chain
    result = func(*args)
  File "C:\Python38\lib\urllib\request.py", line 649, in http_error_default
    raise HTTPError(req.full_url, code, msg, hdrs, fp)
urllib.error.HTTPError: HTTP Error 404: Not Found
EDIT
Seems my browser used the cached version. In Edge I get a 404 wordpress page

EDIT2
Should be working again
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Last edited by ChaosKing; 19th August 2020 at 21:20.
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Old 19th August 2020, 22:45   #166  |  Link
Cary Knoop
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Not sure if I should report this here but VSRepo refers to an old version ffm2.dll
(from 2016).
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Old 21st August 2020, 15:24   #167  |  Link
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We have basically 2 options here:
- The ffms2 authors make a new release
- Someone make a github repo with ffms2 releases so vsrepo can use these releases. (+ auto update)

It would be too much work to track down individuall web links + keep them up to date. Of course if someone wants to do it, make a pull request on github ;-)
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Old 11th January 2021, 09:00   #168  |  Link
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To not doublepost, I will link to the appropriate thread.
https://forum.doom9.org/showthread.p...41#post1933141
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Last edited by Emulgator; 11th January 2021 at 09:15.
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Old 22nd January 2022, 06:12   #169  |  Link
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Does vsrepo work under Linux? Where do I find it, and any issues or limitations to be aware of?
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Old 22nd January 2022, 11:07   #170  |  Link
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It's a python download script / manager for DLLs. There is no Linux support. This could change if someone would offer compiled .so files. Not see it to happen anytime soon.

See first page for link...
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Last edited by ChaosKing; 22nd January 2022 at 11:09.
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Old 22nd January 2022, 22:15   #171  |  Link
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So although VapourSynth works in Linux, all packages need to be custom-compiled, I'd have no vsrepo support, so everything would have to be done manually?

What work would need to be done to get proper Linux support?
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Old 22nd January 2022, 23:56   #172  |  Link
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Quote:
Originally Posted by MysteryX View Post
So although VapourSynth works in Linux, all packages need to be custom-compiled, I'd have no vsrepo support, so everything would have to be done manually?

What work would need to be done to get proper Linux support?
Yes, vsrepo was made only for windows since only windows binaries of plugins are provided.
Welcome to the world of linux package management.

Depending on which Distro you use, many plugins may already be compiled and packaged. See http://www.vapoursynth.com/doc/insta...x-installation

I saw several repos on Github with ready to use compile/install scripts for most of the plugins.


Maybe if someone does the work and provides Linux binaries (and keeps them up tp date), then I'm sure linux support could be add to vsrepo.

Relevant github issue https://github.com/vapoursynth/vsrepo/issues/33
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Last edited by ChaosKing; 23rd January 2022 at 00:08.
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Old 23rd January 2022, 00:17   #173  |  Link
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Quote:
Originally Posted by MysteryX View Post
So although VapourSynth works in Linux, all packages need to be custom-compiled, I'd have no vsrepo support, so everything would have to be done manually?

What work would need to be done to get proper Linux support?
vsrepo is useless in Linux, most distros have the libs and plugins already packaged ready to consume with their package managers.

Also, are you going to provide a different build that will properly dynamically link with the system libraries of every distro? Or are you going to compile them statically?

If you are new to Linux my recommendation is to get an Arch-based distro and use the already packaged plugins.
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Old 23rd January 2022, 00:29   #174  |  Link
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But the problem remains that not every distro has all plugins packaged. For the average joe compiling a plugin is very challenging task. I mean people already complain that clip.std.Crop() is too compilicated instead of just crop()

What would be so bad about statically linked plugins? It's not like these are some system libs and are always in use by the system.
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Last edited by ChaosKing; 23rd January 2022 at 00:33.
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Old 23rd January 2022, 02:02   #175  |  Link
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No real problem for me, but packaging that is huge. And keep in mind that not all the plugins support static linking out of the box, so you are going to have to dirty your hands with it.

I was only suggesting that using rpm / deb distros is a bad idea if you want to use vapoursynth painlessly.
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Old 23rd January 2022, 02:47   #176  |  Link
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I have an Arch-based distro. So how do I install those plugins?

By the way, with all the excitement around Windows 11, I expect Linux to grow a lot in the coming 1 to 3 years.

Also with Wine/Proton allowing to play most Windows games on Linux, and with the Steam Deck. That's another huge push for Linux adoption. Vapoursynth is one of those few areas that remain lacky on Linux.
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Old 23rd January 2022, 04:47   #177  |  Link
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Quote:
Originally Posted by MysteryX View Post
I have an Arch-based distro. So how do I install those plugins?
There are a lot of plugins/scripts on the AUR. Most of them are prefixed by vapoursynth-plugin.
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Old 23rd January 2022, 05:30   #178  |  Link
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Cool! That's actually pretty good Linux support; for Arch with AUR at least.

Linux and MacOS should be better documented on the main website IMO.
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Old 31st January 2022, 08:54   #179  |  Link
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I've installed all the packages I needed from the AUR. Only BM3D_CUDA fails to compile, and... Akarin plugin is the only one missing from the AUR.

BM3D_CUDA gives this

Code:
==> Starting build()...
-- The CXX compiler identification is GNU 11.1.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Error at /usr/share/cmake/Modules/CMakeDetermineCUDACompiler.cmake:179 (message):
  Failed to find nvcc.

  Compiler requires the CUDA toolkit.  Please set the CUDAToolkit_ROOT
  variable.
Call Stack (most recent call first):
  source/CMakeLists.txt:3 (project)
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Old 31st January 2022, 19:20   #180  |  Link
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vsakarin got added, that was quick! Less than 12h
https://aur.archlinux.org/packages/v...-vsakarin-git/
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