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Old 3rd May 2011, 16:20   #1  |  Link
Dogway
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Vdub crashes with very slow avs.

My script is VERY slow, but it renders in avspmod, and it doesn't consume much RAM (less than 1Gb). Im trying to compress this to FFV1 codec through Vdub v1.10 but it sudden crashes with a kernel32 error. I think because a buffer or slowness problem.

The script involves tnlmeans and dither mainly and is optimized to max to do only these 2 things. I tried using other codecs and also crashes, so I think its a Vdub thing. I tried to lower the output buffer but I don't know what else to try other than command line ffdshow ffv1 encoder which Im not sure it exists.

This is my Vdub error log.
http://www.mediafire.com/?j58bjqz8ws5atst
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread
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Old 3rd May 2011, 16:25   #2  |  Link
poisondeathray
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Quote:
but it renders in avspmod
if avspmod doesn't crash, you can encode ffv1 through avspmod

or you can separate into stages
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Old 3rd May 2011, 16:43   #3  |  Link
Dogway
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you mean tools->save to avi?
nice one!
but:
visual c++ runtime library error

I wonder if I need any special plugin in my avisynth plugin folder
This is already second stage of a larger script, and Im testing with reduced filter chain; only dither and tnlmeans.

edit: I think this might have more to do with dither.dll than anything else, so I will ask the creator...
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread

Last edited by Dogway; 3rd May 2011 at 17:02.
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Old 3rd May 2011, 17:22   #4  |  Link
poisondeathray
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Do some mini tests, remove some filters 1 at a time to narrow down the culprit
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Old 3rd May 2011, 18:10   #5  |  Link
Dogway
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edited:
dither creates double height and MT doesn't like changing height so finally I used:
Code:
Dither1Pre(flt="""MT("tnlmeans()",2,2)""",stacked=false)
This solved it.
Sorry if finally it became a bit offtopic...
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread

Last edited by Dogway; 3rd May 2011 at 18:30.
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Old 3rd May 2011, 18:47   #6  |  Link
Dogway
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No, it didnt. Im going to post in the proper thread instead to see what's happening.
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