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29th November 2020, 07:35 | #122 | Link |
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Join Date: Sep 2003
Location: Berlin, Germany
Posts: 3,078
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Thanks for the new version...
I have been very happy with the previous version, using only limited capabilities of the plugin. Only Inpaint mode and Analyze=4 for mask creation. Blew everything else out of the water for me. Out of curiosity I used the new version for a few test conversions. I am not interested in the Dynamic Mask stuff, I just want to know if some of the "Various Tweaks" make a difference for me. The change which sticks out is that GrainPP is now OFF by default. I already made two conversions using the new version, and they looked beautiful. But then again the sources were not noisy at all, need to test it with grainy sources, too. Thanks again, Cheers manolito |
29th November 2020, 13:30 | #123 | Link |
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Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,587
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it did better in some cases and worse in some others, anyway I will add it in stab3
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See My Avisynth Stuff Last edited by real.finder; 29th November 2020 at 13:47. |
29th November 2020, 14:03 | #124 | Link | ||
Banana User
Join Date: Sep 2008
Posts: 985
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Quote:
But those are optimized for normal logos, in your case you have only one side to interpolate, I'm sure that for this special case you can find better settings. Quote:
"Various Tweaks" - just some "bug" catch asserts or speedup for the new stuff here and there, like at the last minute I added a conversion to Y8 for ClipBlend as it runs much faster without chroma present. |
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1st January 2021, 10:35 | #125 | Link |
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Join Date: Apr 2019
Posts: 3
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Hi All,
Happy New Year to you. I've been playing around with Inpaint Delogo, following the guide in the avsi file, the breakdown by manolito and this thread. Here is before: Here is after: As you can see it is mostly gone but there is a red smudge remaining. Can anyone suggest what I can do to remove that red smudge - if anything? I appreciate it is going into the black bar at the top but that isn't an issue for me as I am doing some color correction afterwards and will re-black it then. Here is the first part of my script to generate the mask: Code:
InpaintDelogo(mask="C:\Desktop\xxx.bmp",Automask=1, aMix=0, Loc="1150,10,-78,-652",Mode="Inpaint",Analyze=3, FrB=38604, FrW=132193, FrS=0) Code:
Loc="1150,10,-78,-652" InpaintDelogo(mask="C:\Desktop\xxx.bmp", Loc=Loc, Mode="Inpaint", Turbo=0) Many thanks PS - I am a very basic avisynth user |
3rd January 2021, 00:02 | #127 | Link |
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Join Date: Apr 2019
Posts: 3
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Ah different name and different site - small world I tried to expand the loc coordinates but that didn't seem to make much difference so I edited the bmp produced in stage one and drew some extra white pixels at the bottom, which has now got rid of the red smudge. Unfortunately "both" made it look at lot worse but I am happy now, looks great. Thanks again
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28th April 2021, 23:59 | #128 | Link |
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Join Date: Feb 2007
Posts: 128
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I played around with this super-promising script for some days now.
I wasn't happy with the result... my inprinted region always had some nasty "embossing" effect. The regions were very alive and with enough motion you could even read the text of the logo. The result got better when cranking up post-blur and/or the radius... but it was never really great and the encoding times got unbearable. Only now I realized that the script (or its defaults) don't like UHD resolution too much but it performs really well in FHD. I guess that's due to the fact its parameters work with absolute pixels and maybe some internal values do so too. So here is what I got: Both were encoded with the same default parameters: Code:
InpaintDelogo(mask="V:\Logos\Test\Pack\ABC-Testlogo-Mask-FullHD.bmp",Automask=0,Loc="1370,32,-58,-982", Mode="Inpaint") InpaintDelogo(mask="V:\Logos\Test\Pack\ABC-Testlogo-Mask-4k.bmp",Automask=0,Loc="2750,72,-126,-1966", Mode="Inpaint") FullHD with Logo: https://youtu.be/MfCvNclkj_o FullHD Inpaint: https://youtu.be/YM1ouZyGDV8 UHD Source: https://youtu.be/GgE79UaAH2E UHD with Logo: https://youtu.be/C-aLEDI65MM UHD Inpaint: https://youtu.be/Pmo-TNh45q8 The clip is anything but perfect to show the problem but it gets most noticeable in the last 4secs of the UHD Inpaint clip. edit: Added a second example: FullHD with Logo: https://youtu.be/8BLaVDqtuPA FullHD Inpaint: https://youtu.be/vPNMzbtpaoA UHD Inpaint: https://youtu.be/JEDn6bGiaGg Attachments: Masks (converted to PNGs due to size) and Overlays used to bake into videos. Last edited by tebasuna51; 28th August 2021 at 08:56. |
29th April 2021, 08:11 | #129 | Link |
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Join Date: Sep 2008
Posts: 985
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If with defaults you could cover every video source and logos, then parameters wouldn't be needed at all.
Your examples shows that problem is: 1) Not using parameters. 2) Upscaling is a bad thing. On your 2x upscale you need to increase these at least, to get somewhat similar results to results on original: inflate=2 radius=16 PS Do you have real UHD with logo example, or you are just playing around with the synthetic tests!? Last edited by VoodooFX; 29th April 2021 at 08:20. |
29th April 2021, 09:21 | #130 | Link |
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Join Date: Feb 2007
Posts: 128
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Hi VoodooFX.
Of course I originally tried to delogo some UHD material and the result always came with that „emboss“ like effect you see in the comparison table I started playing around. In fact the effect is even much more distracting there than I could simulate it with my iPad’s FHD camera and the upscales. But it was still visible and the very same problem. It‘s not just visible in my synthetic tests. But it would make sense to increase radius and inflate for UHD, yes. Just... as I mentioned the encoding times become pretty unbearable when cranking up radius/Post-Blur which lead to a better result for me. Didn‘t try inflate though yet. What I do when programming computer games and working with blur shaders is doing the blur on a lower resolution to save performance. But no clue if that would work here without getting noticeable jaggies. I‘ll do some more tests and look for some copyright-free real UHD clips. Last edited by katzenjoghurt; 29th April 2021 at 09:23. |
15th July 2021, 07:45 | #132 | Link |
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Join Date: Mar 2021
Posts: 3
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where to find AVSInpaint dll
Hi All,
I'm trying to see if InpaintDelogo can solve my video problem too. However I'm not successfull finding AVSInpaint.dll anywhere. Any idea where to get the 32 and 64 bit versions of this dll Thanks in advance, loonvf |
15th July 2021, 07:50 | #134 | Link |
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Join Date: Jan 2018
Posts: 2,153
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Avswiki if you find other plugins
http://avisynth.nl/index.php/External_filters |
27th July 2021, 02:54 | #138 | Link |
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Join Date: Apr 2010
Location: I have a statue in Hakodate, Japan
Posts: 744
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Sorry, a link to a page with a database of logos from various television channels was published in another Doom9 post, but since I can't remember which one it is, I've made the comment here. I am so sorry.
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27th July 2021, 12:36 | #139 | Link | |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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Quote:
is what you're lookin' for:- https://forum.doom9.org/showthread.php?t=176658 If not then google Code:
"logo" NEAR "database" site:forum.doom9.org
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 27th July 2021 at 12:39. |
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28th July 2021, 12:22 | #140 | Link |
Registered User
Join Date: Apr 2010
Location: I have a statue in Hakodate, Japan
Posts: 744
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Effectively, it's DelogoHD, is here:
https://down.7086.in/lgd/ Thank you very much Mr. StainlessS aka TinMan! |
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delogo, hardsubs, ocr, remove, watermark |
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