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#23 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,730
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Version 0.7 is now available: https://github.com/adworacz/zsmooth/releases/tag/0.7
A ton of updates on this one, but in short, we essentially have full RGVS/RGSF parity now. And some pretty insane speed improvements, if I my testing hasn't completely lied to me. Also RemoveGrain + Repair now use a mirror padding to ensure that edge pixels are processed properly. This came out of a community request, and luckily wasn't too tricky to implement. Also, we now have builds from pretty much every operating system and architecture at this point. Essentially, I don't think there's a reason to use RGVS/RGSF any more... I'll be looking at adding the remaining modes from Avisynth's RgTools over time (and based on demand), with TemporalRepair being next on my radar, per Selur's request.
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FAQs:Bond's AVC/H.264 FAQ Site:Adubvideo Zsmooth - Cross-platform smoothing for Vapoursynth |
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#24 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,730
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Haha, basically now.
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FAQs:Bond's AVC/H.264 FAQ Site:Adubvideo Zsmooth - Cross-platform smoothing for Vapoursynth |
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#26 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,730
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Version 0.8 is up: https://github.com/adworacz/zsmooth/releases/tag/0.8
This is a minor release, with one bug fix for TemporalSoften, and mostly focused on cleaning up build artifact names to make things easier for everyone to consume.
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FAQs:Bond's AVC/H.264 FAQ Site:Adubvideo Zsmooth - Cross-platform smoothing for Vapoursynth |
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#28 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,730
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Version 0.9 is up: https://github.com/adworacz/zsmooth/releases/tag/0.9
InterQuartileMean, TTempSmooth are now implemented, along with various bug fixes and minor feature additions like "planes" support for FluxSmooth and "-1" scene change threshold to enable reuse of existing scene change properties instead of forcing the call to "misc.SCDetect" under the hood.
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FAQs:Bond's AVC/H.264 FAQ Site:Adubvideo Zsmooth - Cross-platform smoothing for Vapoursynth |
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