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12th May 2015, 08:28 | #82 | Link |
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I assume you are watching on a 1920x1080 display? They apply for me watching 1080p on a 2560x1440 screen. Think of them as part of upscaling and upscaling doesn't run when viewing 1080p at 1920x1080.
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12th May 2015, 10:26 | #85 | Link |
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I understand SuperRes is more of a post process method than an independent scaler; it runs along with or on top of the other scaling option chosen, it doesn't replace it.
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12th May 2015, 10:38 | #86 | Link |
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That's more or less correct, although it will still give reasonable results even if you use a really simple scaler such as nearest neighbour, or even if you just feed it a black image. But if you start with a better image you need less iterations, so it's a bit of a trade off.
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12th May 2015, 10:42 | #87 | Link |
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Personally I'm still not sure about SuperRes. On high quality content, the difference it makes is very minimal, and on low quality content it tends to sharpen the artifacts more than I would like.
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12th May 2015, 11:21 | #88 | Link |
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I do think I like SuperRes for chroma. The minimal difference on high quality content seems like a good difference as well, at least with animated content.
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madVR options explained Last edited by Asmodian; 12th May 2015 at 11:32. |
12th May 2015, 15:33 | #89 | Link | |
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12th May 2015, 15:58 | #90 | Link |
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There have been some changes to the algorithm though, although the general idea has remained more or less the same. The steps now look more like the following:
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13th May 2015, 03:35 | #93 | Link |
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SuperRes is chroma only?
Anyway, major kudos to Shiandow once again for the NEDI+SuperRes combo because to my eyes it doesn't have the artificial look of NNEDI3, doesn't look oversharpened and looks very natural/realistic AFAICS. motionDSP's fluff doesn't look all that impressive anymore. Would be fun to know how the combo fares with the samples in this link but some of those SuperRes apps are far from realtime so this might be quite unfair. |
13th May 2015, 03:58 | #94 | Link | |
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13th May 2015, 03:59 | #95 | Link | |
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13th May 2015, 04:29 | #97 | Link | |
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SuperRes can be chroma only (check the "activate SuperRes filter" box on the chroma upscaling page).
Yes, I really wish I had more characters to use so I could. What sections should/could be removed or pared back? edit: I squeezed it in, I hope I didn't remove anything important. Quote:
...and all the work you put into the method itself, of course.
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madVR options explained Last edited by Asmodian; 13th May 2015 at 05:30. |
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14th May 2015, 07:29 | #98 | Link |
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Can you read the following post? I think your rendering diagram is wrong. In the post below, madshi explains the input for image doubling is "always RGB." This is not reflected in your diagram: http://forum.doom9.org/showpost.php?...ostcount=29697.
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14th May 2015, 07:43 | #99 | Link |
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But my diagram does have the input for image doubling as always RGB? The "image doubling" madshi is talking about is the dashed orange box.
I leave out that madVR will use any of the Bicubic opitons if you have it set for image upscaling but I assume most users will not have a bicubic set for image upscaling. Otherwise that post agrees with my diagram.
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14th May 2015, 20:39 | #100 | Link | |
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