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#1921 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Howdy. I just updated to 4.0.11. Spacebar works much better -- the text of the sub doesn't get wiped out, now.
Focus seems to have been fixed so that spacebar affects only the waveform panel. Thanks to whomever fixed it. Appreciated. |
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#1922 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Snap cues to shot changes
I need to see shot changes, but I don't want to snap to them. Snapping to frames is all I want -- simply seeing where the shot changes are is sufficient and allows me more freedom to move in- and out-cues to where I want them.
Is there a setting to disable snap to shot changes? Right now, if I do not select 'Snap cues to shot changes', then shot change detection is not allowed to run and they are not shown. Alternatively, if I do select 'Snap cues to shot changes' so that shot change detection is run, then snap to shot changes is always active, even when I deselect 'Snap cues to shot changes' later. |
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#1923 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Undoing cue motion is screwy
If I click-drag a cue back and forth without releasing the click, When I do release the click and undo, I expect the cue to go back to its original place, immediately, but it doesn't. Instead, it takes several undo operations. Each of the several undo operations does moves to various places between the back-and-forth limits. This makes no sense at all.
Is this the way SE is supposed to work? |
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#1924 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Snap to shot change is driving me crazy. How can I turn it off?
UPDATE: Now, deselecting 'Snap to shot changes' is turning it off. That appears to be new behavior since I've tried that before and it didn't work. I'll do more experimenting and report back. THOUGHTS: It appears I have to have 'Snap to shot changes' selected in the first beautify. Otherwise, I cannot obtain visible shot-change points at all. Thereafter, I have to have 'Snap to shot changes' deselected. Is that the way SE is supposed to work? UPDATE: I revise about 2.5, 45-minute TV shows per day. In the latest, this morning, I ran 'Extract time codes', then turned 'Snap to shot changes' on, then ran 'Generate / import shot changes...', then turned 'Snap to shot changes' off, then clicked 'OK'. Turning 'Snap to shot changes' off before the first 'OK' seems to have no effect. Cues snap to shot changes and only to shot changes without regard to whether 'Snap to shot changes' is on or off and without regard to whether 'Snap to shot changes' is turned off before the first 'OK'. What I would prefer is that cues snap to frames, always, and never snap to shot changes -- that shot changes are shown but are treated like any other frame. Apparently, 'Snap to shot changes' is always on regardless of selection, and that 'Snap to shot changes' is, instead, a control that merely enables the 'Generate / import shot changes...' button. That behavior seems illogical to me. Certainly, 'Snap to shot changes' does not function as implied by its name because, once shot changes have been captured, the setting of 'Snap to shot changes' is ignored. Last edited by markfilipak; 6th February 2025 at 18:16. |
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#1925 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Improved Waveform panel
The waveform panel is wasting half it's vertical resolution.
Soft audio makes finding words more difficult than it needs to be. NOW: Code:
| | ||| || ||| ||||| ||||| ||||| ||||A|||||||B|||||||||C||||||||||||||| ||||| ||||| ||||| ||| || ||| | | Code:
| | || | ||| ||| || ||| |||| |||| ||||| ||||| ||||| ||||| |||||||||||||||| ||||||||| ||| ||||A|||||||B|||||||||C||||||||||D|||| BEST: There is another way that actually saves vertical space and would make the panel layout better -- more space for the video playback panel for example: Show volume by color or intensity instead of by height. That way the same information takes less vertical space, a thinner panel -- a single, intensity-modulated line could show all the information that is currently taking much vertical space. I can't show that with text, but use your imagination, eh? |
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#1926 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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ASDWX waveform navigation
These are the standard game controls. They work well in SE for navigating waveforms. ASDWX could be a 'canned' setup option.
Code:
+---+ | W | +---+ +---+ +---+ +---+ | A | | S | | D | +---+ +---+ +---+ +---+ | X | +---+ Code:
<GeneralGoToPreviousSubtitleAndFocusWaveform>A</GeneralGoToPreviousSubtitleAndFocusWaveform> <MainVideoPlaySelectedLines>S</MainVideoPlaySelectedLines> <GeneralGoToNextSubtitleAndFocusWaveform>D</GeneralGoToNextSubtitleAndFocusWaveform> <WaveformGoToPreviousShotChange>W</WaveformGoToPreviousShotChange> <WaveformGoToNextShotChange>X</WaveformGoToNextShotChange> REVISION: Actually, I'd prefer to make 'S' a 'drive' key: press to play, release to pause. UPDATE: I just added 'S' to the SE_Shortcuts.xml shown above -- it was formerly F5, I think. It is not a 'drive' key and is not what I want, but it's the best I know how to configure for now. So, all five keys function. Try it out, folks, and let me know what you think. MORE: Here's how an 'S' 'drive' key would work: Pressing and holding 'S' would play the current line. When 'S' is released, play is paused. If 'S' is pressed and held again, play resumes where it was paused (rather than looping back to the beginning of the current line). If the end of the current line is encountered, then play loops back to the beginning of the current line. While 'S' is held, the current line plays over and over, until 'S' is released. CONTINUED UPDATE: I've used ASDWX keyboard keys now for several sessions. They work great. Editing is much faster and easier. The [_<_Previous_] [_Play_current_] [_Next_>_] and [_Pause_] functions are no longer needed, so I've removed all the functions in the south-west section of Layout #1 -- the waveform display now stretches across the entire lower panel, a welcome bonus. Bogus focus during searches has complicated things a bit, but I've compensated by always double-clicking on the found line in the north-west panel prior to clicking any of ASDWX. Double-clicking on the found line puts the focus in the waveform panel so that ASDWX works as expected. Without the double-click, the ASDWX keys go into the text box, which of course is not desired. Last edited by markfilipak; 9th February 2025 at 21:18. Reason: fixed keycaps |
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#1927 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Waveform panel split
The waveform panel has a blue line that separates the past, on the left, from the future, on the right. Time flows left-to-right, so most work is done to the right of the blue line as unedited texts scroll in.
Currently, the blue line divides the waveform 50-50%. The left (past) part is not much use. It would be helpful if the waveform was split 25-75% or perhaps 10-90%. |
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#1928 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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SDFRV waveform navigation
This keyboard mapping also works great and is better for touch typists.
Code:
+---+ | R | +---+ +---+ +---+ +---+ | S | | D | | F | +---+ +---+ +---+ +---+ | V | +---+ <GeneralGoToPreviousSubtitleAndFocusWaveform>S</GeneralGoToPreviousSubtitleAndFocusWaveform> <MainVideoPlaySelectedLines>D</MainVideoPlaySelectedLines> <GeneralGoToNextSubtitleAndFocusWaveform>F</GeneralGoToNextSubtitleAndFocusWaveform> <WaveformGoToPreviousShotChange>R</WaveformGoToPreviousShotChange> <WaveformGoToNextShotChange>V</WaveformGoToNextShotChange> Last edited by markfilipak; 11th February 2025 at 17:10. Reason: Fix title case |
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#1929 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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MPV function: Volume overdrive
MPV has a volume overdrive step function: Keyboard '0' -- the stepdown is keyboard '9'. It can go up to 130%. It's needed to easily hear in soft passages. Could that be implemented in the MPV panel in SE?
UPDATE: I discovered that SE has 'Settings' > 'Video player' > 'Allow volume boost". I tried it. Now, SE sporadically turns the whole Windows volume down, usually to zero, at random times. So, I turned it off. Now, SE still sporadically turns the whole Windows volume down, usually to zero, at random times. Oh, dear. Last edited by markfilipak; 1st March 2025 at 06:59. |
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#1930 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Speeding cue placement in the waveform panel
I have a suggestion for speeding cue placement in the waveform panel.
Add a branch to GeneralGoToNextSubtitleAndFocusWaveform, which is currently unconditional, so that, if the current subtitle's cue has been moved, then instead of GoToNextSubtitle, it keeps the focus on the current subtitle and refreshes the waveform panel. Otherwise, if the current subtitle's cue has not been moved, then it goes ahead to the next subtitle as usual. This would force a redraw of the current subtitle to confirm that the cue was moved to where the user wanted it. Otherwise, the user has to advance to the next subtitle and then go back to the subtitle of interest to get a redraw of it. That takes more time. Based on my experience, I estimate that would double the speed of cue-move operations. |
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#1931 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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BETTER way to add new subtitle
When the mouse cursor is in the waveform panel and I click-drag to form a new subtitle, there's no good way to make the new subtitle "real".
I'm forced to right-click and select "Add text here". But that, unfortunately, automatically moves the focus to the textbox. GOOD: Please, either add a "Leave blank" selection, or don't move the focus and leave it up to users to click in the textbox to move the focus there to add text. BETTER: Click-drag, then click within the new subtitle = create and leave blank and focus on waveform. Click-drag, then click textbox = create and focus on textbox. The above requires one click: In the waveform, or in the textbox. The current method requires two clicks (one to bring up the context menu plus one to select "Add text here"). Last edited by markfilipak; 15th February 2025 at 06:54. |
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#1932 | Link |
Registered User
Join Date: Jun 2013
Posts: 69
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I posted this on the GitHub repo under discussions but thought I'd ask here too. I just started using SE to pull the forced subs out of SUP files into their own SUP file. At first it looked like it was working using this CLI command:
Code:
SubtitleEdit.exe /convert "D:\Media\full_eng.sup" Blu-raysup /forcedonly /outputfilename:"D:\Media\forced_eng.sup" |
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#1933 | Link |
Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 1,890
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SUP to SUP ? Demux using tsMuxeR or DGDemux.
__________________
"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." |
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#1934 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Focus to waveform panel
It would be very helpful if the focus was moved to a span in the waveform panel by simply clicking (once) on the span.
PS: What I'm trying to do with all these suggestions is to make working in the waveform panel more like playing a guitar -- fast, easy. PPS: SE is two machines, joined. There's the text edit machine, and the waveform edit machine. They are 'joined' by a ragged collection of focus operations that don't have clear methods -- focus is a bit of a tangle. Last edited by markfilipak; 17th February 2025 at 18:33. |
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#1935 | Link |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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More vertical space
More vertical space means a larger MPV panel. I think everyone would welcome that.
OTHER BENEFITS: -Tick marks are always visible, they cannot be obscured by cue lines or the blue line. -Waveform has twice the height, twice the resolution, so soft speech is easier to see. -Horizontal lines forming squares with the vertical lines serve no function -- remove them. -The status line shows only subtitle number (e.g., "166"), but that is redundant -- remove it. |
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#1939 | Link | |
Registered User
Join Date: Jul 2016
Location: Mansfield, Ohio (formerly, Silicon Valley in California)
Posts: 396
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Quote:
[light bulb] Run ffmpeg -i D:\Media\full_eng.sup That will list the streams. Paste the list here. PS: You can use MediaInfo to list the streams if you prefer. Last edited by markfilipak; 18th February 2025 at 23:26. |
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