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Old 19th March 2023, 19:29   #64041  |  Link
Warez
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@Warez
check your levels maybe they are over exposed and the fine gradian is cut out.
May i ask where can i find these things?
What levels? brightness?
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Old 19th March 2023, 23:45   #64042  |  Link
Sunspark
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Out of curiosity, does anyone here downscale 4K to HD in order to get the full chroma that comes with it, instead of upscaling chroma at HD using one of the scaling algorithms?

This video is interesting to contemplate https://youtu.be/kIf9h2Gkm_U

According to that video, if the source is 4K one would get free 4:4:4 chroma in addition to the luma when downscaling to HD.

Where MadVR is concerned you can downscale using DXVA2 in the GPU, or you can do it in software with the pixel shaders such as cubic.

I wonder how noticeable the difference is, upscaling chroma vs downscaling from 4K?

I took a quick look, the HUD says it is still upscaling the chroma.

Last edited by Sunspark; 20th March 2023 at 00:01.
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Old 20th March 2023, 00:21   #64043  |  Link
ryrynz
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Originally Posted by Sunspark View Post
I wonder how noticeable the difference is, upscaling chroma vs downscaling from 4K?
Not much different which is why they do it. Noticeable on certain test patterns and situations only.
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Old 20th March 2023, 00:23   #64044  |  Link
huhn
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Originally Posted by Warez View Post
May i ask where can i find these things?
What levels? brightness?
depends on the TV.
level setting doesn't have to be identical between 2 display modes like SDR and HDR.
they have al kinds of names.
Quote:
Originally Posted by Sunspark View Post
Out of curiosity, does anyone here downscale 4K to HD in order to get the full chroma that comes with it, instead of upscaling chroma at HD using one of the scaling algorithms?

This video is interesting to contemplate https://youtu.be/kIf9h2Gkm_U

According to that video, if the source is 4K one would get free 4:4:4 chroma in addition to the luma when downscaling to HD.

Where MadVR is concerned you can downscale using DXVA2 in the GPU, or you can do it in software with the pixel shaders such as cubic.

I wonder how noticeable the difference is, upscaling chroma vs downscaling from 4K?

I took a quick look, the HUD says it is still upscaling the chroma.
not really true well known and wrong at the same time.

you can not downscale the 4K luma to FHD and match the chroma channel that easily it still needs a X shift that's a scaling operation chanaging every chroma pixel.
DXVA2 and what ever browser do as downscaling is so terrible the luma channel will get massive damage.

you unchecked scale chroma separately from luma if it saves performance so it is still scaling chroma first else it wouldn't.

assuming a lossless encode and the same scaling algorithm downscaling 4K to 1080 instead of getting a 1080 source would always be better to bad they don't do that.
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Old 20th March 2023, 23:08   #64045  |  Link
flossy_cake
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Chroma subsampling is another annoying problem that we're saddled with for generations. It's a terrible thing that is baked into every video, just like interlacing used to be baked into every video and creates problems. Of course under ideal conditions it shouldn't be noticeable, but I sold a Panasonic OLED because its chroma upscaling was broken and looked bad even at 3.5m viewing distance - I could see the chroma jaggies at 3.5m, not pixel peeping. I've encountered many older TV shows with wrong chroma position baked into the source. I can fix this with Avisynth script but it's a pain and changes from season to season, or episode to episode. Even one of my local TV stations has wrong chroma position. Many TV channels using wrong colourimetry as well.

Unless you get the chroma position exactly correct then it may not be "true 1080p" supersampled from 4k. It's kind of interesting how we can spot chroma position errors with our eyes, but very difficult to come up with an algorithm to detect it in the source. From algorithm's perspective, there is no way to know if that chroma is supposed to be hanging over the edge, or if it's bad position. But when we look at it we can tell it's not supposed to be like that.
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Old 22nd March 2023, 16:35   #64046  |  Link
flossy_cake
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Originally Posted by flossy_cake View Post
The show I'm looking at currently is Lois & Clark The New Adventures of Superman. In HD it looks quite obvious that the characters are on a set and it looks a bit fake
It looks fine to me.. what I am noticing is that the gamma isn't quite right. It's a little washed out.

Try going into the madvr settings, "color & gamma" enable gamma processing checkbox on and for "pure power curve" change it from 2.20 to 1.80 which will make it lighter, and then 2.60 which will make it darker.. see which end is better for your display/eyes, then adjust it in 0.05 increments.
Well now that I finally got around to watching this show I'm starting to see what you were talking about here - the colour grading does look rather "washed out" and lifeless at times, moreso in the rest of season 1. I compared it to the DVD release and it's no contest, I much prefer the colour grading of the DVD. I mean it's full of dodgy hues, low pass filtering and analogue artefacts, but subjectively it looks way better to me - exactly how I remember it 20 years ago. Feels like the Superman universe. This HD remaster just never felt right to me, it felt like a completely different show, couldn't get into it. The 480i special effects look completely out of place in the 1080 remaster as well.

But, MadVR's [blacklevel=-5] seems to provide a compelling improvement. I compared on numerous scenes and this setting seems to match the shadow detail levels of the DVD (but not always). I believe this is -5 in the 8-bit scale, even when playing a 10-bit video MadVR seems to use the same scale. The effect seems to be similar to using a higher gamma, but with more darkening of the darker tones relative to what gamma does. If I had to guess I'd say MadVR is just mapping black level to a value of -5 on the 8-bit scale and then scaling the rest of the tones linearly to 255. So 5 in the source comes out as 0 at the display, and 255 comes out as 255, with a linear interpolation of all the values in between (presumably - I haven't confirmed this with test patterns yet).

edit: just found some night scenes that need [blacklevel=-16] to have the same shadow detail as the DVD version. I'm thinking the HD remaster might be a total writeoff as this extreme setting of -16 destroys other scenes and makes them look obviously wrong.

Last edited by flossy_cake; 22nd March 2023 at 19:35.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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