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Old 4th December 2020, 10:57   #7941  |  Link
ryrynz
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Perhaps a debug build might be in order to find what's causing the delay?
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Old 5th December 2020, 06:02   #7942  |  Link
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Klaus1189, s0meone_new, wushantao
Thanks. Updated in r5772 and r5774.

The "short" and "long" menus can be renamed to "Player menu 1" and "Player menu 2" or to "Player menu type 1" and "Player menu type 2". I don't know how it will be better in English.
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Old 5th December 2020, 12:18   #7943  |  Link
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I thought about it, too in the meantime. At first I thought long and short decribed the amount of entries in the "main" menu. But of course long can also mean that you must go through more sub menus if you make the "main" menu more compact. But I still think about more matching names. Perhaps I will find some.
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Old 5th December 2020, 20:44   #7944  |  Link
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Updated german translation: Some cosmetics after full translation file analyzing and renamed the Player menus, very simple and I think for everyone easy to understand

"short" is "big"
"long" is "small"
This is the way the user sees the menu at first when he/she rightclicks

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Old 6th December 2020, 07:40   #7945  |  Link
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I think it will be easier to swap the current command descriptions.
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Old 6th December 2020, 07:45   #7946  |  Link
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Sorry, but I don‘t understand. What should I do?
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Old 6th December 2020, 13:06   #7947  |  Link
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I swapped the command descriptions in r5791.
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Old 6th December 2020, 13:17   #7948  |  Link
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OK, I reverted the change from the translation update. Please download new
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Old 6th December 2020, 18:34   #7949  |  Link
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I was not fully satisfied with some things but now I am, I promise. Updated german translation
Please update. It is the last time this year, I don't want to annoy you devs
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Old 7th December 2020, 13:27   #7950  |  Link
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Thanks. Updated in r5793.
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Old 7th December 2020, 13:58   #7951  |  Link
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Hi all.
Test version of MPC VR with HDR passthrough - https://yadi.sk/d/eUWssVC_Pa3EeA
Limitation - there is no auto HDR on/off anf currently no metadata passthrough(i think using some standard metadata).
For using - enable HDR in Windows 10 and then open/play any video with HDR in MPC-BE/MPC-HC. In MPC VR using DX11(VP or Shaders).
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Last edited by Aleksoid1978; 7th December 2020 at 14:13.
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Old 7th December 2020, 15:52   #7952  |  Link
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i can't get it to work.
st 2084 correction either stays in the OSD or the image is washed out.
if the VP is disabled this information is not shown.

are there some specific setting i should test this with like 16 bit d3d9?
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Old 7th December 2020, 18:20   #7953  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Hi all.
Test version of MPC VR with HDR passthrough - https://yadi.sk/d/eUWssVC_Pa3EeA
Limitation - there is no auto HDR on/off anf currently no metadata passthrough(i think using some standard metadata).
For using - enable HDR in Windows 10 and then open/play any video with HDR in MPC-BE/MPC-HC. In MPC VR using DX11(VP or Shaders).
Woow, Aleks! What a surprise! I'll try out shortly, thank you, guys!!!
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Old 8th December 2020, 00:07   #7954  |  Link
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Quote:
Originally Posted by huhn View Post
i can't get it to work.
st 2084 correction either stays in the OSD or the image is washed out.
if the VP is disabled this information is not shown.
st 2084 correction in OSD show when using HDR -> SDR conversion. If using HDR passthrough - it's show is OSD "Windows HDR passthrough".

Are you sure that enable HDR in Windows ?
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Old 8th December 2020, 05:11   #7955  |  Link
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Update version - https://yadi.sk/d/SJtQ53KTsJS5_w
Add send HDR metadata.
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Old 8th December 2020, 11:04   #7956  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
st 2084 correction in OSD show when using HDR -> SDR conversion. If using HDR passthrough - it's show is OSD "Windows HDR passthrough".
it either shows ST 2084 correction dither or just dither.
i'm on windows 19041 madVR works with and without HDR meta data using OS HDR.
is there something i can do/test so i can provide some useful information that isn't "it doesn't work"
Quote:
Are you sure that enable HDR in Windows ?
yes. same with the new version.

HDR->SDR OSD related problem
if OS HDR is disabled so HDR->SDR is needed when the VP setting are all disabled. the OSD will not show the ST 2084 correction information but use it: https://abload.de/img/hdrsdrs2jlj.png
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Old 8th December 2020, 11:33   #7957  |  Link
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Quote:
Originally Posted by huhn View Post
it either shows ST 2084 correction dither or just dither.
i'm on windows 19041 madVR works with and without HDR meta data using OS HDR.
is there something i can do/test so i can provide some useful information that isn't "it doesn't work"

yes. same with the new version.

HDR->SDR OSD related problem
if OS HDR is disabled so HDR->SDR is needed when the VP setting are all disabled. the OSD will not show the ST 2084 correction information but use it: https://abload.de/img/hdrsdrs2jlj.png
When use shader it’s do not show in OSD about HDR->SDR conversion, but you can see it by picture

About HDR - I develop on Nvidia 1650 + monitor + DP 1.4 cable, I don’t know what’s wrong on you side.
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Last edited by Aleksoid1978; 8th December 2020 at 11:35.
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Old 8th December 2020, 13:17   #7958  |  Link
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Update version - https://yadi.sk/d/xoaq3zIwoXyopg
Add auto system HDR On/Off.
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Old 8th December 2020, 14:27   #7959  |  Link
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Shader "ST 2084 correction" is applied only after DXVA VP and D3D11 VP.
If DXVA VP and D3D11 VP are not used, then the "ST 2084 correction" shader is also not used. HDR to SDR conversion is handled by the main color conversion shader (Shader VP).
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Old 8th December 2020, 14:44   #7960  |  Link
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auto switching works here.
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