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23rd November 2016, 07:23 | #40621 | Link |
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Do videogames run fine? If you didn't try probably VRAM is fried or slowly dying. Chip itself might be giving out such artifacts as well.
Does it crash your system? It soon will. I fried a few cards this way. Which brand? I think people need a disclaimer to stop running scalers that spin GPUs to max temperatures on lower end hardware or weak brands, it's really easy to ruin videocard with NNDI3 specially if you like to watch some series whole weekend non stop like me, games are much more tame temperature wise. Also this is why I switched to NGU, it doesn't 100% my GPU(r9 390) all the time like NNDI3, I like when it's 55C' on a moderate load. |
23rd November 2016, 07:29 | #40622 | Link |
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I agrree Backflash, that looks like video memory corruption. It's one of the side affects you can get from overclocking too high, it might not necessarily crash. I'm not suggesting he was overclocking, just using that as an example. It could be something else as well of course, it's just one possibility that seems most likely at this stage. The settings used seems very overkill though.
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23rd November 2016, 07:46 | #40623 | Link | ||||||
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Definitely corruption but I'm guessing he wanted to know the cause. It was, pretty silly to say it's not related to performance then post a screenshot with the most extreme settings.. but whatever. Quote:
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Oh wait, that would've been the smart thing to do when first posting. Because troubleshooting is the obvious smart thing to do before doing so, and you did none so... Quote:
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C'mon now.. where are all the arrows pointing? Quote:
375.95, Windows 10 14393.447, GTX 960 madVR 0.91.1 Now just do what I said and uninstall your drivers properly and try at least a few different previous versions if not more if you care. Thing is you shouldn't really be using a 32 bit player without good reason anyway which I'll assume you're not now and hence no more issue.. but if you were interested in resolving it, that's where I'd start. I'd probably reset madVR to defaults too if previous drivers versions changed nothing. Last edited by ryrynz; 23rd November 2016 at 08:22. |
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23rd November 2016, 08:09 | #40625 | Link |
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DXVA2 Copy Back, ED2 + colored + change, Fullscreen Window Mode (8 backbuffer) D3D9 old path, CPU64/GPU24
no General Settings Checked, no Image Enhancements Checked and no Trade Quality for Performence Checked reduce Banding High/High, reduce Ringing only Chroma ReconSoft SR2, Image Upscaling Jinc AR SL, Image Downscaling Bicubic 150 AR LL SD 720x404 25p -> 1080p60 Smoothmotion Jinc AR SL http://pix.defcon5.biz/images/79967370398173641729.png -> 9ms Jinc AR SL - SR2 AR LL http://pix.defcon5.biz/images/19049767906798837580.png -> 14,5ms SXBR AB25 -> SR2 AR LL http://pix.defcon5.biz/images/37724967688991784662.png -> 16ms SXBR AB25 Quadruple -> Down http://pix.defcon5.biz/images/22247513489246501043.png -> 18,5ms NGU Low/Low se1 -> http://pix.defcon5.biz/images/02571542679210162091.png -> 13,5ms NGU Med/Med se1 -> http://pix.defcon5.biz/images/49239113436890867062.png -> 16ms NGU High se1 / Jinc AR SL -> ~20,5ms NGU High/Low se1 -> ~20,5ms NGU High/Med se1 -> ~23ms NGU High/High se1 -> http://pix.defcon5.biz/images/73322545513825247537.png -> ~37-62ms NGU Quadruple High/High se1 -> Down http://pix.defcon5.biz/images/20754926886660168998.png -> 160ms
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32bit Vista SP2 (DX11 Platform Update), Nvidia GTX960 4GB AMP (365.19), 1. 27' FHD Benq / 2. 65' UHD HDR Sony XE93, madVR 0.92.17, LAV 0.73.1, MPC-HC 1.8.3 Last edited by Smithy; 24th November 2016 at 06:20. |
23rd November 2016, 08:25 | #40626 | Link | |
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23rd November 2016, 09:07 | #40627 | Link | |
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The higher the refresh rate the better eventually, I really liked 100Hz FRC on CRT's and can hardly wait for 144Hz FRC on the BenQ EX3200R Last edited by leeperry; 23rd November 2016 at 09:11. |
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23rd November 2016, 09:12 | #40628 | Link |
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@madshi
NGU luma doubling is just amazing! I think add grain and soften edges should be always on. However for 30hz/60hz (mostly from youtube) video files, my laptop can't handle NGU low luma doubling. Are you working on a NGU luma upscaler (not doubler)? Is there any chance to get a NGU as fast as Jinc? Spline3? |
23rd November 2016, 10:02 | #40629 | Link | ||||||
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I wanted an algo which reconstructs lines correctedly without any bloating and there simply wasn't anything available (except very slow neural networks like waifu2x), so I finally created my own. Although I wanted to have a rudimentary support for "decimated" sources (pixel art, or images downscaled with nearest neighbor sampling), my main target was to get the best out of high-quality sources. So I suppose pixel art / games probably isn't where NGU shines. Quote:
No plans to open source it any time soon, unfortunately. I'm sorry about that. If I could just share it with you, for game playback, and could be 100% sure nobody else (except me) would ever use it for any other purpose, I would share it in a heartbeat. But I don't think sharing is possible without my "competition" getting access to it, too. Quote:
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But I do agree, if you have sources with high compression artifacts, NGU will try to interpret the artifacts as important image detail. The current NGU version really needs high quality sources to shine. Quote:
My algo is not based on any one specific paper. As I said before, I combined ideas from several papers, and added a couple ideas of my own. |
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23rd November 2016, 10:46 | #40630 | Link |
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Since NGU doesn't benefit from SuperRes, is possible/useful to apply SuperRes only to the last upscale step (Jinc/C-R etc.), after NGU?
Unfortunately, I have a lot of noisy/blocky SD stuff. Which AviSynth deblocker/denoiser could be used for real-time NGU preprocessing? |
23rd November 2016, 10:58 | #40631 | Link | ||
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I've always been quite partial to Didee's double Fluxsmooth on noisier sources. FluxSmoothST(12,4).FluxSmoothT(4).Merge(last,0.49) The thing is though with how NGU picks things up it'd be hard to avoid the issues it creates with low quality sources without killing what little there is of the detail in the picture. Might need a combination of filters to combat this. Certainly the best thing you can do right now is soften edges and use a soft scaler and avoid extra sharpening. Last edited by ryrynz; 23rd November 2016 at 11:11. |
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23rd November 2016, 12:41 | #40633 | Link | |
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Sample was done using latest MakeMKV and then splitting it with latest MKVToolNIX. |
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23rd November 2016, 14:13 | #40634 | Link | ||||||
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yes. I already excluded the possibility of a performance or heat problem before I even posted here. see my inital response to ryrynz answer.
not assuming that people don't know what they talking about would be. you're making one wrong assumption after the other instead of conceding that your discussion partner may be as competent as you are and taking him by the word. Quote:
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so far the only difference between us is the GPU. you said it works for you with a 32bit player. can you tell us which one? I would give it a try. and also which render patch you're using, DX9 or DX11? the problem occurs with both here. Quote:
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already tried that with no success. |
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23rd November 2016, 14:22 | #40635 | Link |
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it is not cuvid so it should be this problem:
http://bugs.madshi.net/view.php?id=396 |
23rd November 2016, 14:50 | #40640 | Link |
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like I said, it works fine with a 64bit player. just curious why it doesn't with 32bit when according to ryrynz it should.
well maybe in the end it is a NVIDIA driver problem which just happen to be non-existent on Maxwell GPUs only. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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