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#40141 | Link |
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Join Date: Dec 2014
Posts: 1,127
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#40145 | Link | |||||||||||||||||||||
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Join Date: Sep 2006
Posts: 9,140
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Fow now you could try using displayCAL to create HDR -> SDR conversion 3dluts and apply them using avisynth. I think there's some avisynth script from tritical available which can handle madVR 3dluts, IIRC? Quality should be identical to madVR, or even slightly better. Quote:
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1) Can you describe in more detail how the subtitle depth goes "wrong"? Are the subs too far in front or too far back or jumping around or something else? 2) Does the same problem always occur at the same play time with the same movie? Or does the problem sometimes not occur if you rewind back and play the same movie section again? 3) If you can perfectly reproduce the problem and if it always occurs at exactly the same movie runtime, maybe you can create a little sample for nevcairiel and me to look at? Quote:
Unfortunately the command line execution is currently not implemented yet <sigh>. ![]() Quote:
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Yes, it does. But it's also about a 100x slower than NGU. Quote:
Nobody has had a hand in NGU other than me. Well, of course I must have read several dozen scientific papers about image processing and upscaling, and I've certainly taken many good ideas from several such papers, and added a couple of my own ideas. Quote:
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Which subtitle renderer are you using? Actually, madVR is supposed to be able to move PGS subtitles, unless they're encoding in "fullscreen". But most PGS subtitles I've seen are encoded in small rectangles. I have a 21:9 setup myself and moving all subtitles (including PGS) into the active image area works just fine for me. |
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#40146 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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madVR v0.91.0 released
http://madshi.net/madVR.zip Code:
* added new NGU (Next Generation Upscaling) algorithm * added "soften edges" + "add grain" upscaling refinements (atm only for NGU) * display properties can now also be profiled 1) Obviously, I've decided to change the name from "NG1" to "NGU". The reason is that "NG1" didn't have any mention of "upscaling" or "super resolution" in the name. So I added the "U" for "upscaling". 2) In this initial version only 2 quality levels (high and medium) are available. A future version will add at least one more level which is faster than medium, maybe there will be even more levels, I don't know yet. 3) NGU is currently available for both doubling and chroma upscaling. The chroma upscaling algo does currently not make use of the luma channel. I plan to try adding that to a future NGU version, but that will take serious development time, so don't expect it too soon. 4) NGU doesn't need OpenCL, DirectCompute or D3D11. It runs fine with D3D9, so it should run fine in XP. 5) A word about "ideal upscaling": When trying to upscale a low-res image, it's possible to get the edges very sharp and very near to the "groundtruth" (the original high-res image the low-res image was created from). However, texture detail which is lost during downscaling cannot properly be restored. This can lead to "cartoon" type images when upscaling by large factors with full sharpness, because the edges will be very sharp, but there's no texture detail. In order to soften this problem, I've added options to "soften edges" and "add grain". Here's a little comparison to show the effect of these options: low-res image -- | -- straight NGU -- | -- NGU + "Soften Edges" + "Add Grain" -- | -- Jinc AR I hope these extra options will make NGU acceptable for all of you, including those who preferred Jinc so far. Now I'd like your feedback: 1) Do we still need NNEDI3 image doubling? Or can NGU completely replace it? 2) Do we still need SuperRes (image doubling)? Or can NGU completely replace it? 3) Do we still need NEDI image doubling? I'll not ask about super-xbr image doubling yet because I've not scaled NGU down to that performance level yet. |
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#40147 | Link |
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Join Date: Sep 2013
Location: Central Italy
Posts: 46
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Excuse me for my very bad english
Thx for new great release ! I can't install new release MadVr on win 10 Anniversary Update ( 1607 ) 64 Bit ![]() Last edited by Dreamland; 18th November 2016 at 21:43. |
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#40148 | Link |
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Join Date: Sep 2006
Posts: 9,140
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Did you have an older version installed? In that case you can just copy the files over, no need to uninstall again. Otherwise try right click -> run as admin. If that also doesn't help, you may have to run "regsvr32 madVR.ax" manually in an admin command line window.
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#40149 | Link | |
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Join Date: Oct 2010
Posts: 131
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Where do I can find soften edges and add grain? I'm waiting for a more scaled down version , too hungry for me (GTX 730) Last edited by toniash; 18th November 2016 at 21:06. |
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#40150 | Link | |
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Join Date: Sep 2013
Location: Central Italy
Posts: 46
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this release doesnt work (click -> run as admin as always ) edit copy the files over an older last version and works Last edited by Dreamland; 18th November 2016 at 21:06. |
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#40153 | Link | |
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Join Date: Jan 2006
Posts: 46
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#40155 | Link |
Registered User
Join Date: Jan 2006
Posts: 46
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Yes that batch file still works. i just rolled back to 90.24 using the old .zip. couldn't get the new version to work even when manually registering it. copy over method was the only one that eventually let me use 91.0
Last edited by Zulithe; 18th November 2016 at 21:38. |
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#40157 | Link |
Registered User
Join Date: Dec 2002
Posts: 5,565
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madVR v 0.91.0 doesn't react to any keyboard shortcuts for me. Old version fine. Resetting settings doesn't help. 32 bit and 64 bit affected. MPC-HC + MPC-BE affected. Windows 7 x64 SP1.
https://www.sendspace.com/file/bcop6k (log, start video in player, press ctrl+j, close player) |
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#40159 | Link |
Registered User
Join Date: Oct 2012
Posts: 8,332
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FHD to UHD 23p
nnedi3 64 luma only cost about 17 ms NGU high quality luma only takes about 71 ms nnedi3 256 luma only cost about 67ms this is not working as intended or? edit: installer is broken for me too. edit2: RX 480 at 1236 mhz Last edited by huhn; 18th November 2016 at 21:42. |
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#40160 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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