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#21 | Link |
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Join Date: Nov 2004
Location: Poland
Posts: 2,865
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Yes- seams to be fine. Thanks.
Could someone port yadifmod (eedi3+nnedi3 are already there)? QTGMC won't come any soon, so at least we could have this for now. AVS dll works, but only in yv12 mode and overall processing is 2x slower then in avs. |
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#22 | Link |
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Join Date: May 2009
Posts: 595
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update to 0.4.2
@HolyWu probabry fixed.
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#24 | Link |
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Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,597
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MaskedMerge() which is a part of the core.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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#26 | Link |
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Join Date: May 2009
Posts: 595
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update to 0.5.0
* add new function 'Hysteresis' * Convolution: increase maximum matrix length from 5 to 17 when mode is 'h' or 'v' * various bug fix. OFF TOPIC: BTW, I referd to Masktools-v1's code first and wrote an avisynth2.6 plugin first, in order to understand the algorithm of hysteresis mask. http://pastebin.com/37gPmkNy It seems that this filter is faster than masktools2a48 about 150% to 300% on my machine ![]() (Probably, since the lump of superfluous flesh called STL was eliminated from the critical part.)
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#28 | Link | |
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Join Date: May 2009
Posts: 595
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Quote:
if it's possivel , i'll write.
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#29 | Link |
͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿
Join Date: Feb 2009
Location: No support in PM
Posts: 720
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IIRC mt_edge("prewitt") does a pretty similar but slightly better job than TEdgeMask. This can be noticed on very faint lines. Maybe just a different rounding behaviour. I don't know which one is the fastest.
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dither 1.28.1 for AviSynth | avstp 1.0.4 for AviSynth development | fmtconv r30 for Vapoursynth & Avs+ | trimx264opt segmented encoding Last edited by cretindesalpes; 6th August 2013 at 15:57. |
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#30 | Link |
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Join Date: Jan 2007
Posts: 729
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Tedgemask's default thresh is fairly high (conservative). You need to set threshy to like 4 (well, from the anime dvd I am trying now, it seems the equivalent is between 3 and 4) if you want sensitivity of "mt_edge("prewitt")", it seems to me. Ofc, with that sensitivity, both pick up a lot of false positive pixels.
Hard to say (and I am lazy to check this too much), but I like tedgemask more I think. |
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#31 | Link |
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Join Date: May 2009
Posts: 595
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I wrote TEMmod to understand how TEdgeMask works.
http://forum.doom9.org/showthread.php?t=168390 Now, I'm going to drop type1 and type2 when I port this to VS since it seems that there is no difference not much. Any suggestions?
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#32 | Link |
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Join Date: May 2009
Posts: 595
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update to 0.6.0
* add new function 'TEdge'
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#33 | Link |
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Join Date: Sep 2008
Posts: 365
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Thanks...
That would be the same as this for vapoursynth: http://forum.doom9.org/showthread.php?t=168390 ? Any chance you're going to add tcanny mask as well? Would be great to see most of the masking tools/algorithms collected into 1 plugin.
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#35 | Link |
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Join Date: May 2009
Posts: 595
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#38 | Link |
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Join Date: May 2009
Posts: 595
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update to 0.7.0
* add new funtion 'GBlur' * add new function 'Canny'
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#39 | Link | |
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Join Date: May 2009
Posts: 595
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Quote:
I don't know the reason why people use Canny to get an edge mask instead of Sobel.
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#40 | Link |
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Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,597
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Forked source with fixes is available from:
https://github.com/myrsloik/GenericFilters Fixed windows binaries are bundled with the R22 (and later) VapourSynth installer.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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