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Old 27th March 2012, 08:24   #61  |  Link
StainlessS
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Can you lot please take a peek here and air any views you may have.

http://forum.doom9.org/showthread.ph...21#post1567221
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 27th March 2012, 10:13   #62  |  Link
manono
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Quote:
Originally Posted by cobo View Post
It looks like I'm only getting the freezeframe effect when using FFmpegSource2 with H264 or mpeg2...
I ran into the freezeframe too, and I'm not quite sure why. It was when using RX from that function I just got going. About a fifth or so of the times I used it resulted in freezeframes, using AVISource on a Lagarith AVI. It seems to happen when more sequential frames are being interpolated (6 or 7), and when the frames are complex (lots of motion). But other times it worked fine with similar sets of frames.
Quote:
Can you use more than 15 calls of the RX function without getting the out of memory error?
I did get an out of memory error once, but it was during the encode and didn't pinpoint RX as the cause. When using Morph I get it just loading the script if too many frames are being interpolated.

Last edited by manono; 27th March 2012 at 10:31.
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Old 27th March 2012, 10:25   #63  |  Link
manono
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Quote:
Originally Posted by StainlessS View Post
Can you lot please take a peek here and air any views you may have.

http://forum.doom9.org/showthread.ph...21#post1567221
I haven't any interest in pulling good frames from one source to replace damaged frames in another. I'm making 2 caps of each of these movies on VHS and have yet to find any frames in one that aren't also damaged in the other. Perhaps others might be interested.

As I mentioned, I'm most interested in having a function to interpolate frames well and in the easiest manner possible. And I speak for no one but myself.
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Old 27th March 2012, 10:35   #64  |  Link
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@Manono

The idea I had was to overcome what I guess is refered to here:
Quote:
Originally Posted by manono View Post
Plus, Gavino has explained to me outside this thread that is a very difficult, if not impossible
For say just a pair of damaged frames you create a clip where each frame is the first frame of a repaired pair,
and the second clip would contain all of the second frames of the repaired pair (both originated from the
damaged source clip). Would be a sort of two dimensional array of repaired frames.

EDIT:
Quote:
I'm most interested in having a function to interpolate frames well and in the easiest manner possible.
Me too.
Code:
source clip   : 1  2  3  4  5  6

repair clip 1 : 1A 2A 3A 4A 5A 6A  # where 3A generated from frames 2 and 5

repair clip 2 : 1B 2B 3B 4B 5B 6B  # where 3B generated from frames 2 and 5
A command of something like "CI_PAIR 3"

Code:
would produce:  1  2  3A 3B  5  6
IF you can figure out a way to get repair clip 1 and repair clip 2, then I can
get ClipClop to do the remainder. Same applies to eg 17 frame interpolation. (ClipClop supports up to 255 replacement clips)
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 27th March 2012 at 11:46.
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Old 27th March 2012, 12:11   #65  |  Link
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Quote:
Originally Posted by StainlessS View Post
The idea I had was to overcome what I guess Gavino PM'ed you as impossible.
For say just a pair of damaged frames you create a clip where each frame is the first frame of a repaired pair, and the second clip would contain all of the second frames of the repaired pair (both originated from the damaged source clip).
That is basically what the code in manono's script does when it sets up the global 'candidate' clips used by the RP function. You could then, as you suggest, package all the replacements into a single call to ClipClop instead of calling RP multiple times.

However, that only handles the case where all the replacements are pairs. What manono wants (and 2Bdecided also asked for this in post #33) is a single generic function that you just supply with an arbitrary list of bad frames and it does everything for you.
This is difficult because you would have to generate a different set of replacement clips for each different-sized 'gap' between good frames, with different motion vectors, etc.
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Old 27th March 2012, 12:18   #66  |  Link
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Yes am aware of that, 2 - 17 sets of clips would be (I think) be 152 clips, less than 255
supported by ClipClop, there would of course have to be some limit on the number.

EDIT: OK, I just looked at post #33 and see what you mean.

EDIT: Would clips not used have a prohibitive overhead?

EDIT: So would the suggested mod be of use?
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Last edited by StainlessS; 27th March 2012 at 19:14.
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Old 27th March 2012, 19:02   #67  |  Link
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EDIT: Assuming a plug (not taking nor returning a clip) constructor can be called before another
then doing the list of single frame fixes, by 2bdecided etc could be possible if not quite easy, you
just need a file fomat converting plugin, provided that the number of frames to be interpolated is
supported in the fixing function.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 28th March 2012 at 11:28.
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Old 13th November 2012, 09:35   #68  |  Link
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Restore (replace) bad frame(s) with interpolation.
There are two different functions of interpolation.
Part 1.
.
Code:
#
#
# Ver. 1.4
# 12.11.2012 year
#
#
# File: Interpolate_Bad_Frames.avsi
# License GNU
# AviSynth 2.5.8
# VirtualDub 1.9.11
#
#
# Restore bad frames with interpolation
#
#
# Needed plugins and libruaries:
#   MVTools2
#   GScript
#
#
# You could write interpolation functions, see script code, up to 60 frames inc.
#
#
# !!! No any checked in interpolate functions are done (Trim() function, see script code).
#
#



LoadPlugin("C:\PROGRAM FILES\AVISYNTH 2.5\PLUGINS\MVTOOLS-V2_5_11_3\mvtools2.dll")
LoadPlugin("C:\PROGRAM FILES\AVISYNTH 2.5\PLUGINS\GSCRIPT_11\gscript.dll")





function Interpolate2(clip clp, int FrameNumber, int FrameInterpolate)
{
  # Constants
  # Change those constants to tune for the best result of interpolation

  #
  # MAnalyse
  blks        = 16          # 8
  blksV       = blks

  overlap     = 0
  overlapV    = 0 

  search      = 5           # 2
  searchparam = 3           # 3
  dct         = 5           # 5
  
  #
  # MSuper
#  hpad    = blks / 2   # 4
#  vpad    = blksV / 2
  hpad    = 2  # 4
  vpad    = 2

  pel     = 4          # 4
  rfilter = 4          # 4
  sharp   = 2          # 2

  #
  # MFlowInter
  tCD1    = 300   # 1500
  tCD2    = 128   # 130
  iml     = 70    # 70

  # Restore bad frames with interpolation with MFlowInter
  # Prepare functions
  #
  # function MSuper(clip, int "hpad", int "vpad", int "pel", int "levels", bool "chroma", \
  #                 int "sharp", int "rfilter", clip "pelclip", bool "isse", bool "planar")
  #
  super = MSuper(clp,                 \
                 hpad    = hpad,      \
                 vpad    = vpad,      \
                 pel     = pel,       \
                 levels  = 0,         \
                 chroma  = true,      \
                 sharp   = sharp,     \
                 rfilter = rfilter,   \
                 isse    = true,      \
                 planar  = false)

  # function MAnalyse(clip super, int "blksize", int "blksizeV", int "level", int "search", int "searchparam",        \
  #                   int "pelsearch", bool "isb", int "lambda", bool "chroma", int "delta", bool "truemotion",       \
  #                   int "lsad", int "plevel", bool "global", int "pnew", int "pzero", int "pglobal", int "overlap", \
  #                   int "overlapV", string "outfile", int "dct", int "divide", int "sadx264", int "badSAD",         \
  #                   int "badrange", bool "isse", int "full", bool "meander", bool "temporal") 
  #
  backward_vectors = MAnalyse(super,                 \
                              blksize     = blks,    \
                              blksizeV    = blksV,   \
                              levels      = 0,       \
                              search      = search,       \
                              searchparam = searchparam,  \  
                              pelsearch   = pel,     \
                              isb         = true,    \
                              lambda      = 0,       \
                              chroma      = true,    \
                              delta       = FrameInterpolate + 1, \
                              truemotion  = true,    \ 
                              lsad        = 1200,    \
                              plevel      = 0,       \
                              global      = true,    \
                              pnew        = 50,      \
                              pzero       = 50,      \
                              pglobal     = 0,       \
                              overlap     = overlap,        \
                              overlapV    = overlapV,       \
                              dct         = dct,     \
                              divide      = 0,       \
                              sadx264     = 0,       \
                              badSAD      = 10000,   \
                              badrange    = 24,      \
                              isse        = true,    \
                              meander     = true,    \
                              temporal    = false,   \
                              trymany     = false)

  # function MAnalyse(clip super, int "blksize", int "blksizeV", int "level", int "search", int "searchparam",        \
  #                   int "pelsearch", bool "isb", int "lambda", bool "chroma", int "delta", bool "truemotion",       \
  #                   int "lsad", int "plevel", bool "global", int "pnew", int "pzero", int "pglobal", int "overlap", \
  #                   int "overlapV", string "outfile", int "dct", int "divide", int "sadx264", int "badSAD",         \
  #                   int "badrange", bool "isse", int "full", bool "meander", bool "temporal") 
  #
  forward_vectors = MAnalyse(super,                 \
                             blksize     = blks,    \
                             blksizeV    = blksV,   \
                             levels      = 0,       \
                             search      = search,       \
                             searchparam = searchparam,  \  
                             pelsearch   = pel,     \
                             isb         = false,   \
                             lambda      = 0,       \
                             chroma      = true,    \
                             delta       = FrameInterpolate + 1, \
                             truemotion  = true,    \ 
                             lsad        = 1200,    \
                             plevel      = 0,       \
                             global      = true,    \
                             pnew        = 50,      \
                             pzero       = 50,      \
                             pglobal     = 0,       \
                             overlap     = overlap,        \
                             overlapV    = overlapV,       \
                             dct         = dct,     \
                             divide      = 0,       \
                             sadx264     = 0,       \
                             badSAD      = 10000,   \
                             badrange    = 24,      \
                             isse        = true,    \
                             meander     = true,    \
                             temporal    = false,   \
                             trymany     = false)

  GScript("""
  if (FrameInterpolate == 1) {
    inter2 = MFlowInter(clp,              \
                        super,            \
                        backward_vectors, \
                        forward_vectors,  \
                        time   = 50,      \
                        mL     = iml,     \
                        blend  = true,    \
                        thSCD1 = tCD1,    \
                        thSCD2 = tCD2,    \
                        isse   = true,    \
                        planar = false)
    inter = inter2.Trim(FrameNumber, -1)
  }        # End of If-Then
  else {
    # Fill an Inter variable with the MFlowInter() clips with different times
    # Times are calculated in each step
    #
    for (i=0, FrameInterpolate-1) {
      itime = (100.0 / Float(FrameInterpolate + 1)) * Float(i + 1)
      inter2 = MFlowInter(clp,              \
                          super,            \
                          backward_vectors, \
                          forward_vectors,  \
                          time   = itime,   \
                          mL     = iml,     \
                          blend  = true,    \
                          thSCD1 = tCD1,    \
                          thSCD2 = tCD2,    \
                          isse   = true,    \
                          planar = false)
      if (i == 0) {
        inter = inter2.Trim(FrameNumber, -1)
      }    # End of If-Then
      else {
        inter = inter ++ inter2.Trim(FrameNumber, -1)
      }    # End of If-Else
    }      # End of For ()
  }        # End of If-Else
  """)     # End of GScript ()

  return (inter)
}


# Example, 10 bad frames to interpolate
#
function TenFrames(clip clp, int N)
{
  # N is number of the first frame in Source that needs replacing. 
  # Frames N and N + 1 and N + 2 and N + 3 and N + 4 and N + 5 and N + 6 
  # and N + 7 and N + 8 and N + 9, N + 10 (O) will be replaced.
	
  clp.trim(0, N - 1) ++ Interpolate2(clp, N - 1, 10) ++ clp.trim(N + 10, 0)
}


# Example, 41 bad frames to interpolate
#
function FourtyOneFrames(clip clp, int N)
{
  # N is number of the first frame in Source that needs replacing. 
  # Frames N and N + 1 and N + 2 and N + 3 and N + 4 and N + 5 and N + 6 
  # and N + 7 and N + 8 and N + 9 ... N + 41 (O) will be replaced.
	
  clp.trim(0, N - 1) ++ Interpolate2(clp, N - 1, 41) ++ clp.trim(N + 41, 0)
}
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Old 13th November 2012, 09:36   #69  |  Link
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Restore (replace) bad frame(s) with interpolation.
There are two different functions of interpolation.
Part 2 continiue.
.
Code:
#
# Author "manono"
# with changes
#

function RX(clip clp, int N, int X)
{
  # N is number of the 1st frame in Source that needs replacing. 
  # X is total number of frames to replace
  # e.g. RX(101, 5) would replace 101, 102, 103, 104, 105 , by using 100 and 106 as reference points for mflowfps interpolation

  # Constants
  # Change those constants to tune for the best result of interpolation
  
  #
  # MAnalyse
  blks        = 8           # 8
  blksV       = blks        # 8

#  overlap     = blks / 2
#  overlapV    = blksV / 2
  overlap     = 0
  overlapV    = 0
  
  search      = 5           # 2
  searchparam = 3           # 2
  dct         = 5
  isse        = true

  #
  # MSuper
#  hpad    = blks / 2   # 4
#  vpad    = blksV / 2
  hpad    = 2           # 4
  vpad    = 2           # 4

  pel     = 4           # 4
  sharp   = 2
  rfilter = 4

  #
  # MRecalculate()
  search2 = search
  smooth  = 1
  chroma  = true
  thSAD   = 100

  #
  # MFlowFps
  tCD1    = 300   # 1500
  tCD2    = 128   # 130

  # Contour artifacts suppression Подавление контурных артефактов
  # Simple masking                             Простое маскирование             (mask = 0)
  # Simple masking + Static vectors            Простое + Статические вектора    (mask = 1)
  # Simple masking + Vectors of related frames Простое + Вектора смежных кадров (mask = 2)
  mask    = 2
  
  # Artifact suppression level Степень подавления артефактов
  # Light  Легкая     (ml =   100)
  # Medium Средняя    (ml =   500)
  # High   Высокая    (ml =  2500)
  # Huge   Нереальная (ml = 10000)
  ml      = 10000 

  # Motion search radius Радиус поиска движения
  #   1% frame кадра (spar =   1)
  #   3% frame кадра (spar =   3)
  #   5% frame кадра (spar =   5)
  #  10% frame кадра (spar =  10)
  #  25% frame кадра (spar =  25)
  #  30% frame кадра (spar =  30)
  #  50% frame кадра (spar =  50)
  # 100% frame кадра (spar = 100)
  spar    = 100   # ??? 30%



  #
  # Variables
  dist_h = int((0.01 * spar * Width(clp))  / blks)
  dist_v = int((0.01 * spar * Height(clp)) / blksV)
  dist   = (dist_h > dist_v) ? dist_h : dist_v
  dist   = (dist > 0) ? dist : 1


 
  start  = clp.trim(N - 1, -1)   # one good frame before, used for interpolation reference point
  end    = clp.trim(N + X, -1)   # one good frame after, used for interpolation reference point
 
  start + end
  AssumeFPS(1.0)                # temporarily FPS = 1.0 to use MFlowFps()
  start_end = last

  # Restore bad frames with interpolation with MFlowInter
  # Prepare functions
  #
  # function MSuper(clip, int "hpad", int "vpad", int "pel", int "levels", bool "chroma", \
  #                 int "sharp", int "rfilter", clip "pelclip", bool "isse", bool "planar")
  #
  super = MSuper(start_end,           \
                 hpad    = hpad,      \
                 vpad    = vpad,      \
                 pel     = pel,       \
                 levels  = 0,         \
                 chroma  = true,      \
                 sharp   = sharp,     \
                 rfilter = rfilter,   \
                 isse    = isse,      \
                 planar  = false)

  # function MAnalyse(clip super, int "blksize", int "blksizeV", int "level", int "search", int "searchparam",        \
  #                   int "pelsearch", bool "isb", int "lambda", bool "chroma", int "delta", bool "truemotion",       \
  #                   int "lsad", int "plevel", bool "global", int "pnew", int "pzero", int "pglobal", int "overlap", \
  #                   int "overlapV", string "outfile", int "dct", int "divide", int "sadx264", int "badSAD",         \
  #                   int "badrange", bool "isse", int "full", bool "meander", bool "temporal") 
  #
  backward_vectors = MAnalyse(super,                 \
                              blksize     = blks,    \
                              blksizeV    = blksV,   \
                              levels      = 0,       \
                              search      = search,       \
                              searchparam = searchparam,  \  
                              pelsearch   = pel,     \
                              isb         = true,    \
                              lambda      = 0,       \
                              chroma      = true,    \
                              delta       = 1,       \
                              truemotion  = true,    \ 
                              lsad        = 1200,    \
                              plevel      = 0,       \
                              global      = true,    \
                              pnew        = 50,      \
                              pzero       = 50,      \
                              pglobal     = 0,       \
                              overlap     = overlap,        \
                              overlapV    = overlapV,       \
                              dct         = dct,     \
                              divide      = 0,       \
                              sadx264     = 0,       \
                              badSAD      = 10000,   \
                              badrange    = 24,      \
                              isse        = isse,    \
                              meander     = true,    \
                              temporal    = false,   \
                              trymany     = false)

  # function MAnalyse(clip super, int "blksize", int "blksizeV", int "level", int "search", int "searchparam",        \
  #                   int "pelsearch", bool "isb", int "lambda", bool "chroma", int "delta", bool "truemotion",       \
  #                   int "lsad", int "plevel", bool "global", int "pnew", int "pzero", int "pglobal", int "overlap", \
  #                   int "overlapV", string "outfile", int "dct", int "divide", int "sadx264", int "badSAD",         \
  #                   int "badrange", bool "isse", int "full", bool "meander", bool "temporal") 
  #
  forward_vectors = MAnalyse(super,                 \
                             blksize     = blks,    \
                             blksizeV    = blksV,   \
                             levels      = 0,       \
                             search      = search,        \
                             searchparam = searchparam,   \  
                             pelsearch   = pel,     \
                             isb         = false,   \
                             lambda      = 0,       \
                             chroma      = true,    \
                             delta       = 1,       \
                             truemotion  = true,    \ 
                             lsad        = 1200,    \
                             plevel      = 0,       \
                             global      = true,    \
                             pnew        = 50,      \
                             pzero       = 50,      \
                             pglobal     = 0,       \
                             overlap     = overlap,        \
                             overlapV    = overlapV,       \
                             dct         = dct,     \
                             divide      = 0,       \
                             sadx264     = 0,       \
                             badSAD      = 10000,   \
                             badrange    = 24,      \
                             isse        = isse,    \
                             meander     = true,    \
                             temporal    = false,   \
                             trymany     = false)

  # function MRecalculate(clip super, clip vectors, int "thSAD", int "smooth", int "blksize", int "blksizeV", \
  #                       int "search", int "searchparam", int "lambda", bool "chroma", bool "truemotion", \
  #                       int "pnew", int "overlap", int "overlapV", string "outfile", int "dct", int "divide", \
  #                       int "sadx264", bool "isse") 
  #
  backward_recalc = MRecalculate(super,                       \
                                 backward_vectors,            \
                                 thSAD       = thSAD,         \
                                 smooth      = smooth,        \
                                 blksize     = blks,          \
                                 blksizev    = blksV,         \
                                 search      = search2,       \
                                 searchparam = dist,          \
                                 chroma      = chroma,        \
                                 truemotion  = true,          \
                                 overlap     = overlap,       \
                                 overlapv    = overlapV,      \
                                 dct         = dct,           \
                                 divide      = 0,             \
                                 isse        = isse)

  # function MRecalculate(clip super, clip vectors, int "thSAD", int "smooth", int "blksize", int "blksizeV", \
  #                       int "search", int "searchparam", int "lambda", bool "chroma", bool "truemotion", \
  #                       int "pnew", int "overlap", int "overlapV", string "outfile", int "dct", int "divide", \
  #                       int "sadx264", bool "isse") 
  #
  forward_recalc = MRecalculate(super,                       \
                                forward_vectors,             \
                                thSAD       = thSAD,         \
                                smooth      = smooth,        \
                                blksize     = blks,          \
                                blksizev    = blksV,         \
                                search      = search2,       \
                                searchparam = dist,          \
                                chroma      = chroma,        \
                                truemotion  = true,          \
                                overlap     = overlap,       \
                                overlapv    = overlapV,      \
                                dct         = dct,           \
                                divide      = 0,             \
                                isse        = isse)

  # function MFlowFPS(clip source, clip super, clip mvbw, clip mvfw, int "num", int "den", int "mask", \
  #                   float "ml", bool "blend", int "thSCD1", int "thSCD2", bool "isse", bool "planar")
  #
  MFlowFps(start_end,          \
           super,              \
           backward_recalc,    \
           forward_recalc,     \
           num    = X + 1,     \ 
           den    = 1,         \
           mask   = mask,      \
           ml     = ml,        \
           blend  = false,     \
           thSCD1 = tCD1,      \
           thSCD2 = tCD2,      \
           isse   = isse,      \
           planar = false)

  AssumeFPS(FrameRate(clp))      # return back to normal source framerate for joining
  Trim(1, framecount - 1)        # trim ends, leaving replacement frames
  Interpolate = last
  clp.trim(0, -N) ++ Interpolate ++ clp.trim(N + X + 1, 0)

  return (last)
}
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Last edited by Jenyok; 13th November 2012 at 09:44.
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Old 13th November 2012, 22:04   #70  |  Link
manono
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Quote:
Originally Posted by Jenyok View Post
# Author "manono"
Except I didn't write it, but only use it to replace two or more consecutive bad frames when needed. I don't know who wrote it or I'd happily give credit where credit is due. For single frames needing replacing, I use Gavino's FixBadFrames:

function FixBadFrames(clip c, string frames) {
# Replace each frame from a list of 'bad' frames by using MFlowInter to interpolate
# between the nearest pair of 'good' frames
c
sup = MSuper()
bv = MAnalyse(sup, isb=true, delta=2)
fv = MAnalyse(sup, isb=false, delta=2)
candidates = MFlowInter(sup, bv, fv, time=50.0, ml=100).DuplicateFrame(0)
ReplaceFramesSimple(candidates, mappings=frames)
}

#Usage FixBadFrames("34 64 96")


I don't know if it's any better than the other one but it's easier to use (less typing). You just have to type in the frame numbers needing replacing. In addition to the usual stuff it also needs stickboy's RemapFrames.dll.
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