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#23 | Link | |
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Registered User
Join Date: Aug 2004
Location: NTSC
Posts: 9
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Re: Re: Re: Re: YES YES YES!
Quote:
Second pass I call through VDmod plugin inside AVS script. Since second pass just scales and offsets input video based on motion vectors from pass 1 (I already feed it softer (FFT'd) video for better compression/anti-aliasing) this method of stuffing YCbCr would seem to work very well. How many other legitimate uses there are, I have no idea. ... <rant> But I can't wait for some form of 4:4:4 YCbCr 16bit avisynth- even though everything would need to be re-written to take advantage of it. Until then I'm hoping to combine many of the functions I use to master my video (4:1:1 -> 4:2:2, levels, gamma, contrast, hue offset, saturation, overlay... with some mild AGC) into a single filter so that I can do everything 16 bit internally, and then round (or dither) back to 8 bit for output... </rant> uh... which I can then MPEG2 encode at 256kbit... uh.. :) yes, in most cases the impact of stacking 8 bit filters and color space conversions is negligable. I'm still new to avisynth development. although I have coded many similar things under Linux using mjpegtools 'y4m' planer Y CbCr interface, I'm a little lost on the packed pixel behavior of the (interpolate) clause. I'll get there... thanks for your time! |
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#24 | Link | |
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Registered User
Join Date: Aug 2004
Location: NTSC
Posts: 9
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Quote:
Y into G Cr into R Cb into B that way things remain somewhat closer to "normal", ha ha... And I wouldn't turn down a RGBINYUY2, as aparantly avisynth development requires MS Visual C which I'll have to try using at work next week... |
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#25 | Link | |
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budala
Join Date: Oct 2003
Location: U.S.
Posts: 545
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@Richard
Thanks for the comment. @khmann Quote:
I very much a novice at AVS or even video code. But frankly ... I'm beginning to find it more fun than actually making the video.Also ... nice comments on deshaker. I havn't really looked at it, but what you say does make sense. Although the scaling of the CbCr might be messy. And GBR to YUV would be better
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