Quote:
Originally Posted by DTL
If your source is not higher 4:2:0 sampling - it may be no reason to convert to RGBP16 to make LUT processing if plugin accept YUV420P16 (though it may be created inside plugin). So the YUV420P16 suggested as using less RAM and may be less distortive.
Script in that post uses conversion to RGBP16 before LUT.
So the script to try:
Code:
loadplugin("...\dgcube.dll")
__any_source_load__
ConvertBits(16)
ConvertToYUV420()
DGCube("PQ_to_BT709_slope.cube", fullrange=false)
Convert* are sort of fail-safe processing so if format is not as required it perform conversion or pass-through. So no need to remove if your source already in YUV420P16.
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Thanks DTL, I have changed my script (has to slightly different for RipBot264, and will test it tomorrow, and will report back
EDIT:- OK, I'm not having any success with this, so I will stick with the avscube option, that works for me. Thanks for your help