Quote:
Originally Posted by StainlessS
I tried Avisynthtrackin a little bit,
[original StarWars] on C3PO walking towards camera alone over the sand dunes.
Worked reasonably well, but IIRC required occasional user nudge/tweak to keep it working.
For above to have worked, it must continuously vary tracking stuff as C3PO got bigger and bigger as well as moving in frame.
Probably too much bother to be useful though.
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If it can track an object with the changing shapes, then it should track movement of the static shape object much better, no? What if such object jumps long distances? I personally don't have time to test it, left comment there
https://forum.doom9.org/showthread.p...10#post1926710, maybe someone interested in such logos will give it a go.
Somewhere I've seen that you wrote some motion blending script to isolate a moving logo, did you tried to adapt it to InpaintDelogo? Every time I look at the code of ID it makes my head spin for a bit...
How reliable such isolation is?
Quote:
Originally Posted by real.finder
...it's worst if it have a big black borders up and down (16:9 in 4:3)
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That's way beyond of practical use. Imo practical threshold would be somewhere bellow ~20px.
Now I'm trying to remove a static animated logo, a running timer, that would be a bias to what you are asking for.