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Originally posted by Cyberia
Don's away on personal matters. He'll be back when he can, no ETA.
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Well, I guess we'll hear from him then...
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I doubt if he'll mind keeping the same name for the program, but I almost would expect him to find a bug somewhere.
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NOOOOOOOOOooooooo~!
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Are further SSE/SSE2/3DNOW/3DNOW2 optimizations possible?
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I don't have an AMD CPU but a P4, so I couldn't really test 3DNOW, but SSE/SSE2 could be done. It's just that processing 8 pixels in parallel is easy in AviSynth, since the line pitch is a multiple of 8, whereas you have to be careful when processing 16 pixels in parallel so you don't read/write out of bounds...
I'll probably try it, but I guess I'll go back working on my BlendBob plugin first...
np: Radiohead - Kid A (Kid A)