Wonkey,
Would you know of any blur type arrangement that when applied to a rectangular area, applied liittle to the perimeter
but greater variable amount to inner of rect. Maybe (sort of) in that well known bell shape in two dimensions. [3rd dim being blur amount bell shape]
EDIT: Or in simple pyramid style, linear to a peak in center.
[EDIT: or variable in between both styles, linear pyramid to bell.
[EDIT: or at max power a [squarish near corners] semi sphere].
EDIT: Maybe I can do it with Fast/Blur and masks, based on maybe distance from nearest edge, or something.
Dogway (in the devs forum, bout 6 months ago, I think) was doing what he called "vignette" or something like that,
think I need something like the opposite of that.
Last edited by StainlessS; 4th July 2019 at 09:58.
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