another demonstration for something other than fading into blackness
input
Code:
import vapoursynth as vs
core = vs.get_core()
clp = core.lsmas.LWLibavSource("rule6")
clp = core.vivtc.VFM(clp,0)
clp = core.fmtc.bitdepth(clp,bits=32,fulls=False,fulld=True)
clp = core.std.Expr(clp, ["1.0 x -", "x"]) #invert Y so it would be literally fading into whiteness
clp.set_output()
FTF
Code:
import vapoursynth as vs
core = vs.get_core()
clp = core.lsmas.LWLibavSource("rule6")
clp = core.vivtc.VFM(clp,0)
clp = core.fmtc.bitdepth(clp,bits=32,fulls=False,fulld=True)
clp = core.std.Expr(clp, ["1.0 x -", "x"]) #invert Y so it would be literally fading into whiteness
clp = core.ftf.FixFades(clp, color=[1.0, 0.0, 0.0])
clp.set_output()