Quote:
Originally posted by kassandro
Changing a pixel only by 2 is virtually invisible. Even changing it by 10 is hard to see. Thus your interpretation of the limit parameter cannot be correct or I simply misunderstand you.
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My interpretation were correct if it was one. But that's exactly what Dust does, and what Steady is mentioning in the readme - so it is no "interpretation".
You can easily verify this by taking the difference between the source and source.dust(x) - the maximal difference will be +/- x. Maybe with some outliers.
Of course, such small differences are very hard to see - *generally*.
But, if you run it with a limit 5 (default), then the maximum possible delta in two neighbor blocks is 10 - and on flat, gradient-like areas, this results in the mentioned problem. Check Soulhunters screenshots.
edit: What Dust would need is an internal postprocessing step, similar to what you are doing in RemoveDirt, kassandro. A pity that Steady didn't do that.
- Didée