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Old 10th January 2020, 23:19   #451  |  Link
redfordxx
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Join Date: Jan 2005
Location: Praha (not that one in Texas)
Posts: 863
I hope I understand optics roughly correctly.
I played a little with the idea of compensating x and y rotation.

I took one frame of my video and tried to find warp with best improvement of OK blocks.

Original motion estimation: 28.7%
After warp: 62.9%

See the pictures. I used avs code
Code:
points_f1="
0,0 0,0                	
640,0 1,0
640,480 15,8
0,480 0,3
"
warp(points_f1, interleaved = true, relative = true)
I know there is also partial z rotation and x and y shift but it does not matter to the demonstration.

Anyone thinks it has a potential?


BTW:
"19|1|20|4|1|0|1|0|640|480|0|1|1000|1000|1000|1000|4|1|0|2|8|30|350|4|deshaker.log|0|0|0|0|0|0|0|0|0|0|0|0|0|1|15|15|5|15|0|0|30|30|0|0|0|0|1|1|0|10|1000|0|88|1|1|20|5000|100|20|1|0|ff00ff"
Attached Images
  

Last edited by redfordxx; 10th January 2020 at 23:35.
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