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Old 9th July 2020, 16:13   #30  |  Link
Boulder
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Join Date: Mar 2002
Location: Finland
Posts: 5,729
That one's definitely progressive. If you just load the source and use Bob(), you can see that there is no motion between the fields. This means you can ditch QTGMC.

In my opinion it doesn't need that much denoising, but you could try MCDegrainSharp. Adjust to taste.
https://forum.doom9.org/showthread.p...45#post1737045
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