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Old 21st August 2014, 14:21   #7  |  Link
Reel.Deel
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Join Date: Mar 2012
Location: Texas
Posts: 1,664
Quote:
Originally Posted by davidhorman View Post
I can add "support" in the sense of internally calling ConvertToRGB32 when required, and calling ConvertToYV12 at the end
No worries, I can add support for it myself

Quote:
FOV for a "normal" camera would be somewhere around 45-60 degrees. x depends on how much smoothing you want - you should certainly see some difference with x=100.
Yeah I was using too low of a value for "fov", setting it to 50 and x=100 I can definitely see a difference.
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