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Old 19th March 2019, 05:59   #14  |  Link
FranceBB
Broadcast Encoder
 
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Join Date: Nov 2013
Location: Royal Borough of Kensington & Chelsea, UK
Posts: 2,905
Quote:
FranceBB, thank you!
So.
These are examples with your lut "PQ_to_HLG.cube".
I get a similar result only with the help of a long selection of curves in the plugin "SmoothCurve". Good work.
Thanks, I tried to tweak things correctly.


Update: Added Slog3 to BT709 LUT

Whenever I work for the News channel or for our Sport channel, I receive footages shot normally, but whenever I work on TV Series, I receive footages shot in Slog3 and I always have to bring them to BT709 to encode everything in a standard old-fashioned FULL HD SDR.
I'm gonna share with you my Slog3 to BT709 LUT as well.



Slog3 first, BT709 second:







Some people may think that it's ok-ish, but slightly dark on some low-light scenes, but actually this is because I added a knee to the curve and there's a reason for that: trying to stay in the Limited Tv Range avoiding clipping.
Let's take a look at this example here with a strong light coming from behind.
Raw footage in Slog3:



If I try to apply a transformation without using a knee, the white level gets too high and I get out of legal range, therefore everything over 235 gets clipped out:



By adding a knee, however, I manage to get thinks right in 16-235 without the need to clip so many details out:



If you take a look at the curve of the transformation you can see how the unclipped one gets so high that it almost looks like a function that reaches a vertical asymptote:



While the knee manages to smooth things out and generates a proper curve:


Last edited by FranceBB; 24th March 2019 at 05:31.
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