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Old 19th September 2008, 12:26   #254  |  Link
squid_80
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Join Date: Dec 2004
Location: Melbourne, AU
Posts: 1,963
I haven't tried it but bobbing should be possible by setting the deinterlace mode to cudaVideoDeinterlaceMode_Bob and toggling the second_field flag of the CUVIDPROCPARAMS struct when mapping the frame (set to 0 when an even frame is requested, 1 for an odd frame). No idea if this functionality is implemented in cuda yet though.
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