Thread: Avisynth+
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Old 4th October 2013, 15:38   #91  |  Link
ultim
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Join Date: Aug 2013
Posts: 359
Quote:
Originally Posted by Gavino View Post
It makes sense in vanilla Avisynth, as you can use the highlighted line in a script to load ffms2.dll regardless of whether you have the C++ or C version.

With ultim's build, that's not necessary (and actually goes wrong) since LoadPlugin and LoadCPlugin are the same thing.

AFAIK, vanilla Avisynth also has C-plugin support, so it doesn't seem to make sense to me, because instead of writing "( LoadPlugin("ffms2.dll") == "Use LoadCPlugin" ) ? LoadCPlugin("ffms2.dll") : NOP()" the script author could say "LoadCPlugin("ffms2.dll")" in both projects.

But more importantly, with these changes the plugin should now be able to load in both vanilla Avisynth and in Avisynth+.

Last edited by ultim; 4th October 2013 at 15:55.
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