Quote:
Originally Posted by madshi
This is a somehwat confusing report. I'm not sure what to say. It's not clear to me how DXVA2 and D3D11 relate to each other, after your 2 edits, and I'm also not sure if the problem only occurs right at the start of the movie, or throughout the whole movie. One important thing to look at is which queues might go empty (or near empty) in the Ctrl+J OSD, in the moment when the frame drops occur.
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After alot of testing yesterday evening it appears to have to do something with my Ryzen build O.o
It doesn't happen on my lower-tier Intel CPU (same GPU)
but it does happen on my Ryzen build, and only on D3D11.
Will experiment a bit more this evening but I seem to be able to worsen it by under or overvolting the CPU quite a bit. (logically)
Altho that is just a prelimenary statement.
I will reply back after more testing.
@nevcairiel did you test it on a ryzen build already?