What I usually do when I want to compare is to add a RGBtoYCbCr shader followed by the chroma only shader post-resize, then I can toggle chromaNEDI on/off by enabling disabling the pre-resize shaders. You could also use it instead of the YCbCrtoRGB shader but that makes it harder to compare.
You see a lot of grey because it fixes the luma to 0.25, if you set it to 0 then it's usually too dark to see anything.
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