I actually did remove them, because the real need for that hack is only if ffms2.dll is not in the autoloading folder. The C-plugin (well, my builds of it) has long had LoadCPlugin("ffms2.dll") included in FFMS2.avsi, which handles it for classic AviSynth, and the C++ version would autoload on classic anyway. The inclusion of LoadCPlugin in FFMS2.avsi got merged into the main c_plugin branch after FFMS2 officially moved to git about a month ago.
I've not issued a pull request for it yet, so it's only in my personal FFMS2 repo.
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