Thread: Avisynth+
View Single Post
Old 5th October 2013, 01:15   #94  |  Link
qyot27
...?
 
qyot27's Avatar
 
Join Date: Nov 2005
Location: Florida
Posts: 1,419
I actually did remove them, because the real need for that hack is only if ffms2.dll is not in the autoloading folder. The C-plugin (well, my builds of it) has long had LoadCPlugin("ffms2.dll") included in FFMS2.avsi, which handles it for classic AviSynth, and the C++ version would autoload on classic anyway. The inclusion of LoadCPlugin in FFMS2.avsi got merged into the main c_plugin branch after FFMS2 officially moved to git about a month ago.

I've not issued a pull request for it yet, so it's only in my personal FFMS2 repo.
qyot27 is offline