Quote:
Originally Posted by blausand
I wonder if there is a possibility to write frames of a lower resolved clip into higher resolved clips DIRECTLY as D3D-rectangles ,
instead of instantiating an auxiliary clip by adding borders to the small one to make it match the size of the big one and then layeroing the two? So for extensive scripting synthesis, this is a question of ioptimized code... Any ideas?
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You can do this with StackHorizontal/StackVertical to construct the larger clip in sections. If doing it in a generic way you just have to be careful about the special cases (when the smaller clip lies along one or more edges of the larger).