View Single Post
Old 14th November 2011, 09:32   #19  |  Link
cretindesalpes
͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿
 
cretindesalpes's Avatar
 
Join Date: Feb 2009
Location: No support in PM
Posts: 712
You could try this:
Code:
mt_convolution (horizontal="1", vertical="-1 -3 7 15 -4 -9 16 100 16 -9 -4 15 7 -3 -1", y=3, u=2, v=2)
Dehalo_alpha (rx=1.5, ry=3)
I can't do much better. There is still some haloing here and there, and lots of halo² and other halo^N marks. Dehalo_alpha does a good job as postprocessing, but high settings make the picture totally blurry and waxy. Maybe with some masking you could achieve a better result. The Didée's contrasharpened dehalo improves things nicely regarding the oil painting effect, but attenuates the halo removal.

Dehaloing also brings chroma bleeding in some areas, adding MergeChroma (aWarpSharp2 ()) could smooth them cheaply.

I deinterlaced first and haven't tried to dehalo on fields only.
__________________
dither 1.28.1 for AviSynth | avstp 1.0.4 for AviSynth development | fmtconv r30 for Vapoursynth & Avs+ | trimx264opt segmented encoding

Last edited by cretindesalpes; 14th November 2011 at 12:10. Reason: Added comment about Didée's contrasharpened dehalo
cretindesalpes is offline   Reply With Quote