Quote:
Originally Posted by Chirico
I can look into what would be needed to port DGIndex to *nix. The last time I looked at the code it was a bit menacing, though. It also relies on a bunch of ASM that would probably be a nightmare to port so we'd have to stick to plain C++ until/unless someone wants to take on that task.
I'll also test building this on OS X when I get home tonight.
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There is a "trimmed" dgindex here:
http://fraps.servegame.com/movie/. IIRC it did compile in Linux when I discovered it (ages ago).