Woah, so the input must be a raw video? That sounds quite impractical, unless there's a way to pipe an ffmpeg uncompressed stream to avoid having to waste hundreds if not thousands of GBs?
The full video is like ~6hrs of 1080p60 3D (Side by Side so 2160 horizontal pixels).
I usually just upload my 3D videos onto YouTube but the quality drops noticeably even at "4K" resolution so I just wanted a more efficient method to store my 3D videos locally.
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