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Old 25th March 2011, 16:21   #5  |  Link
Taurus
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Join Date: Mar 2002
Location: Krautland
Posts: 903
@Gavino:
You took the words right out of my mouth .

@bazz:
Code:
Spline36Resize(720,384) # Spline36 (Neutral)
FFT3dGPU(sigma=1.5, bt=3, bw=32, bh=32, ow=16, oh=16)
MT("""LSFmod(smode=5)""", threads=4, overlap=8)
OR
FFT3dGPU(sigma=1.5, bt=3, bw=32, bh=32, ow=16, oh=16)
MT("""LSFmod(smode=5)""", threads=4, overlap=8)
Spline36Resize(720,384) # Spline36 (Neutral)
Resize before denoising/sharpening = faster because of less pixels to crunch.
Resize after denoising/sharpening = slower because of all pixels to crunch.
But........
Sometimes it's better to work with the whole picture qualitywise.
It all depends of what you're after.
Do your own little tests on some small samples from your sources, (trim() is your friend),
to get a look and feel what' happening.
Especially when you are downscaling from Bluray sources
and/or you're multithreading your scripts, sometimes shifting resize from start to end
and vice versa does all the speed gain.
And read some Avisynth docus.
The first hundred meters are the most challenging,
beyond this limit the sun shines day and night
The Avisynth Wiki is a good starting point.
Or learning by doing.
And another hint:
Limitedsharpen (LSFMod)works nice with SetMtMode(2)

Last edited by Taurus; 25th March 2011 at 16:25.
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