Quote:
Originally Posted by Mosu
So I'd like to know which option you prefer. Is it...
1. keep it like it is (default "two bytes", no scanning),
2. change it to "three bytes", no scanning or
3. implement scanning?
|
I vote for implementing 3 as default, as I'm running mkvmerge in batch in background, anyway, so time cost is not the most important factor for me. But if you decide to implement 3, you could still offer 1/2 as alternative options, if you think it's worth it.
Alternative: How late in the game could it happen that you find out that NALU 2 is not enough? If you can find out by scanning only the first 200 MB, that would be my most preferred option.